Intro 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993

1994 1995-96 1997 1998 2000 2001 2002 2003 2004 2005 2006 2007 2008

COMPLETE GUIDE TO G. I. JOE: A REAL AMERICAN HERO

1982 (Series 1)

1982-1983 Figures

Overview:

This incarnation of G. I. Joe was conceived as a small "mobile strike force" or "special missions force" assembled by U.S. Army General Flagg in the late 1970s, mostly from Vietnam veterans and young up-and-comers, with the mission of protecting America from threats to freedom which needed to be kept from the public, or which the regular military forces were ill-equipped to handle. Their duties quickly narrowed to defending America and its interests from the forces of an evil used car salesman-turned-terrorist known as the Cobra Commander. This villain had masterminded terrorist activities in the Middle East and, by the time of Issue # 1, had come to command legions of troops in a militarized society called Cobra. The Commander's ultimate goal eventually became world domination.

Hasbro's first assortment of figures included nine G. I. Joe and two Cobra figures, each packaged individually on cards similar to those used in the Star Wars line. Each came with accessories (e.g., helmets, backpacks, weapons). The back of the card featured art of all available figures along with a filecard providing personal information about the figure. The filecards were written by Larry Hama, who also designed the comic. Several vehicles and other equipment were also produced, and the larger ones included exclusive figures. Cobra Commander was available through a mail-in offer later in 1982. In all, sixteen figures and eight pieces of equipment were released this year. The official art for the year featured the MOBAT with several Joes running in front or jumping from it. Flash is prominent in the foreground.

Note: The grey accessories released this year were a very dark grey (almost black). Take care not to confuse them with the moderately dark grey items of Battle Gear Accessory Pack #1 or with the pitch-black accessories included with later figures. These accessories are also harder/more brittle than the softer plastics used in the late 1990s and 2000s.

Contents:

Figures:

Figure minimum price: $1.99

(Prices reflect original store price, not current value. Items are not for sale on this site.)

 

1982 Carded Joes

BreakerItem # 6403Regular Carded Assortment
Communications OfficerE-4 (Army corporal)SN: RA757793518
File Name: Corp. Alvin R. KibbeyPrimary MOS: Infantry
POB: Gatlinburg, TN 
Appearance: brown hair and beard, dark green short-sleeved shirt with black straps; dark green belt and pants with silver pockets; black boots.
Cartoon appearance: same, but sometimes with open collar and no chest straps.; outfit is very dark green. Breaker often appeared without his helmet.
Accessories: olive green helmet (standard, with visor holes); dark grey headset (new, with cord); olive green backpack (new, squarish with cord hole).
Filecard Information: Breaker is familiar with all NATO and Warsaw Pact communication gear as well as most world export devices. Specialized Education: Signal School; Covert Electronics; Project Gamma. Qualified Expert: M-16; M-1911A1; MAC-10 (Ingram). (CLASSIFIED: Speaks Seven Languages).
"He's efficient and self-assured and has an uncanny ability to turn adverse situations to his favor."
Versions: 1. 1982
2. 1997 (Stars & Stripes)
3. 2005 (Comic #9)
4. 2008 (Comic #14)
 
Variations: Re-tooled in 1983 to accommodate swivel-arm battle grip.
Mold:
head and lower arms—Breaker (82), Rock 'n Roll (82), Clutch (82, 84)
upper arms—Breaker (82), Rock 'n Roll (82), Clutch (82, 84), Snow Job (97), Whiteout (01), Frostbite (03/I, 05/II), Snake Eyes (04/II), Sgt. Misha Zubenkov (06), Robert "Grunt" Graves (07)
torso—Breaker (82, 05), Grunt (82, 83, 97), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Stalker (82, 97, 04/II, 05/I), Hawk (82, 04/I), Zap (04), Infantry Division (05/I, 05/II, 05/IV, 05/VI), Mortal (06), Alex "Sparks" Verdi (07)
waist—Breaker (82), Flash (82), Grunt (82, 83, 97), Rock 'n Roll (82), Short-Fuze (82, 97, 05/I)), Snake Eyes (82), Stalker (82, 97), Zap (82, 97), Clutch (82, 84), Grand Slam (82, 83), Hawk (82), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
legs—Breaker (82), Grunt (82, 83), Rock 'n Roll (82), Short-Fuze (82, 97, 05/I), Stalker (82, 97), Zap (82, 97), Clutch (82, 84), Hawk (82), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
Toy notes: Featured in the commercial for the RAM. The only first-year figure not to come with a weapon. Also available in a J C. Penney-exclusive three-pack with Short-Fuze and Zap. A recolored version was released in Argentina as Topson. The 2005 version was named "Alvin 'Breaker' Kibbey." The 2008 version was named "Cpl. Breaker."
Cartoon notes: Voiced by Christopher Latta. Southern accent. Spoke 119 lines in 32 episodes. First appeared and spoke in ARAH 1. Total appearances: 38. Breaker was seen operating the JUMP, Sky Hawk, and VAMP Mark II, as well as a VAMP-like jeep (with no cannon) and a SHARC prototype.
Prioritized appearance list: Flint's Vacation, The Pit of Vipers, A Real American Hero parts 1-3 and 5, Where the Reptiles Roam, The Synthoid Conspiracy I-II, Satellite Down, The Revenge of Cobra parts 1-3 and 5, Red Rocket's Glare, Lasers in the Night, Cold Slither, Cobra's Creatures, The Gamesmaster, Eau de Cobra, The Pyramid of Darkness parts 3 and 5, The Funhouse. One line: Cobra Soundwaves, Haul Down the Heavens, Money to Burn, Spell of the Siren, Twenty Questions, The Greenhouse Effect, The Viper Is Coming, The Germ, Bazooka Saw a Sea Serpent, An Eye for an Eye, Skeletons in the Closet. Silent: Sink the Montana, The Most Dangerous Thing in the World, The Movie part 5. Breaker is included in the opening sequences for ARAH and season 1.
Comic notes: Breaker did not wear a beard in the comic. He appeared in 39 issues between 1982 and 1993: #1-17, 19, 20, 22, 23, 27, 28, 33, 35, 47-50, 74-76, 90, 108, 109, 143, Special Missions #2 and 7, and Yearbook #2. Breaker died in #109 along with Quick Kick and Crazylegs while attempting an escape from Cobra captivity.

 

FlashItem # 6406Regular Carded Assortment
Laser Rifle TrooperE-4 (Army corporal)SN: RA607432985
File Name: Corp. Anthony S. GambelloPrimary MOS: Infantry
POB: Lodi, CASecondary MOS: Electronics, CBR
Appearance: brown hair, dark-green shirt with silver red-padded vest; brown gloves; dark green belt and red-padded pants over brown boots.
Cartoon appearance: Flash's chest padding was divided into six rectangular segments without the silver frame. He always wore his visor, which was tinted blue.
Accessories: olive green helmet (small standard, with visor holes); clear visor (standard); olive green backpack (tanklike, with cord hole); dark grey laser rifle (new, XMLR-1A with cord). Prototype visor was black.
Filecard Information: Flash is highly skilled in many aspects of electronic technology and is capable of equipment repair in the field. Specialized Education: Electronics School; Chemical School; Covert Electronics. Qualified Expert: M-16; M-1911A1; XMLR-1A (Shoulder-Fired Laser Rifle).
"Flash is methodical and persistent. Has an innate and unshakable faith in the order of the universe. He's working on his Master's degree in electronic engineering (nights)."
Versions: 1. 1982
2. 2005 (Comic #8)
3. 2007 (Convention)
4. 2008 (25A Wave 5)
 
Variations: Re-tooled in 1983 to accommodate swivel-arm battle grip. The prototype in the catalog had a black visor and a more intricate facial features.
Mold:
head—Flash (82), Short-Fuze (82, 97), Hawk (82), Steeler (82), Starduster (87)
arms—Flash (82), Grand Slam (82, 83), Steel Brigade (87)
torso and upper legs—Flash (82), Grand Slam (82, 83)
waist—Flash (82), Breaker (82), Grunt (82, 83, 97), Rock 'n Roll (82), Short-Fuze (82, 97, 05/I), Snake Eyes (82), Stalker (82, 97), Zap (82, 97), Clutch (82, 84), Grand Slam (82, 83), Hawk (82), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
lower legs—Flash (82), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Grand Slam (82, 83), Grunt (97), Mortal (06)
Toy notes: Swivel-arm version also available by the mail-in "Original Adventure Team" offer in 1986. Also available in a J C. Penney-exclusive three-pack with Grunt and Rock 'n Roll. Some parts were used to create the Brazil-exclusive figure Cobra de Aço and the India-exclusive Superhero and Zap. The 2007 version was named "Sgt. Flash."
Cartoon notes: Voiced first by Rob Paulsen, then by Frank Welker. Spoke 23 lines in 2 episodes. First appeared in ARAH 1; first spoke in ARAH 2. Total appearances: 9. Flash was seen operating the Dragonfly, JUMP, Polar Battle Bear, and RAM.
Prioritized appearance list: Operation Mind Menace. One line: A Real American Hero parts 1, 2, 4, and 5. Silent: The Synthoid Conspiracy II, Spell of the Siren, Lasers in the Night, and The Movie part 5. Flash is included in the opening sequence of ARAH.
Comic notes: Flash appeared in 16 issues between 1982 and 1988: #1, 3, 4, 6-8, 10, 17, 18, 22, 27, 33, 49, 50, 57, and 78. His character is killed in an explosion in Devil's Due #25.

 

GruntItem # 6409Regular Carded Assortment
Infantry TrooperE-4 (Army corporal)SN: RA52779623
File Name: Corp. Robert W. GravesPrimary MOS: Infantry
POB: Columbus, OHSecondary MOS: Small Arms Armoror [sic]; Artillery Coordinator
Appearance: brown hair, dark green shirt with brown straps and light green pockets on shoulders; dark green pants with brown boots.
Cartoon appearance: Grunt was often missing the light green pockets on his shoulders.
Accessories: olive green helmet (large standard, with visor holes); olive green backpack (new, pouchlike); dark grey assault rifle (new, M16-A1).
Filecard Information: Familiar with all NATO and Warsaw Pact small arms as well as domestic civilian arms. Graduated: Advanced Infantry Training. Finished in top ten of his class. Qualified Expert: M-14; M-16; M-1911A1 (Auto-Pistol)
"Grunt is a highly motivated, systematic individual. He's a stand-up guy who doesn't blow his cool in a fire-fight."
Versions: 1. 1982
2. 1983 (Falcon Glider)
3. 1991
4. 1997 (Stars & Stripes)
5. 2003/I (Battle Blitz I)
6. 2003/II (Spy Troops)
7. 2003/III (Battle Blitz II)
8. 2004/I (Night Force)
9. 2004/II (Comic #4)
10. 2007 (Convention)
Variations: Re-tooled in 1983 to accommodate swivel-arm battle grip.
Mold:
head—Grunt (82, 83, 97), Grand Slam (82, 83), Zap (82, 97)
arms—Grunt (82, 83, 97), Short-Fuze (82, 97), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Stalker (82, 97, 04/II, 05/I), Zap (82, 97, 04), Hawk (82, 04/I), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Alvin "Breaker" Kibbey (05), Mortal (06)
upper arms only—Snow Job (83)
torso—Grunt (82, 83, 97), Breaker (82, 05), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Stalker (82, 97, 04/II, 05/I), Hawk (82, 04/I), Zap (04), Infantry Division (05/I, 05/II, 05/IV, 05/VI), Mortal (06), Alex "Sparks" Verdi (07)
waist—Grunt (82, 83, 97), Breaker (82), Flash (82), Rock 'n Roll (82), Short-Fuze (82, 97, 05/I), Snake Eyes (82), Stalker (82, 97), Zap (82, 97), Clutch (82, 84), Grand Slam (82, 83), Hawk (82), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
legs—Grunt (82, 83), Breaker (82), Rock 'n Roll (82), Short-Fuze (82, 97, 05/I), Stalker (82, 97), Zap (82, 97), Clutch (82, 84), Hawk (82), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
Toy notes: The first figure mentioned in the first toy commercial. Also available in a J C. Penney-exclusive three-pack with Flash and Rock 'n Roll. Swivel-arm version also available by the mail-in "Original Adventure Team" offer in 1986. Recolored versions were released in Argentina as Sokerk and in Brazil as Estopim.
Cartoon notes: Voiced by Dan Roth. Spoke 36 lines in 3 episodes. First appeared in TROC 3 but did not speak until Cobra Soundwaves. (My identification of a raincoated Joe in TROC as Grunt is disputed; some claim to spot him in ARAH 5, but identify the character in question as a nondescript blue Joe.) Total appearances: 14. Grunt was seen operating the AWE Striker and Falcon Glider, as well as a cartoon-exclusive motorcycle.
Prioritized appearance list: Worlds Without End I-II. One line: Cobra Soundwaves. Silent: The Revenge of Cobra parts 3-5, Cobra Stops the World, Haul Down the Heavens, The Synthoid Conspiracy II, Spell of the Siren, The Germ, The Traitor I-II, The Movie part 5. Grunt is included in the opening sequences of TROC and the Movie.
Comic notes: Grunt appeared in 24 issues between 1982 and 1994: #1, 4, 6, 8, 10, 11, 13, 14, 17, 18, 22, 24, 27, 32, 33, 49, 50, 55, 56, 62, 78, 144, 145, and Yearbook #2.

 

Rock 'n RollItem # 6408Regular Carded Assortment
Machine GunnerE-5 (Army sergeant)SN: RA989091452
File Name: Sgt. Craig S. McConnelPrimary MOS: Infantry
POB: Malibu, CASecondary MOS: PT Instructor
Appearance: yellow hair and beard, dark green short-sleeved shirt with two gold ammo belts across chest; dark green pants with gold pockets; brown boots.
Cartoon appearance: ammo belts on chest were brown with grey shells. Outfit was slightly lighter than that of the figure.
Accessories: dark green helmet (standard, with visor holes); dark grey machine gun (new, M60) with bipod.
Filecard Information: Rock 'n Roll was a surfer in Malibu prior to enlistment. He was also a weight lifter and played bass guitar in local rock bands. Is familiar with all NATO and Warsaw Pact light and heavy machine guns. Graduated: Advanced Infantry Training (Top of Class). Specialized Education: Covert Ops School.
"Rock 'n Roll is cunning but naive; forceful but shy. Possesses a strong sense of loyalty to his teammates and is sincerely concerned about their well being. A man of honor and integrity who can be counted on to hold the line."
Versions: 1. 1982
2. 1989
3. 1992 (Super Sonic Fighters)
4. 1993 (Armor-Tech)
5. 1997 (Stars & Stripes)
6. 2001 (Headquarters)
7. 2005 (Comic #8)
8. 2007 (Convention)
9. 2008 (25A Wave 6)
Variations: Re-tooled in 1983 to accommodate swivel-arm battle grip.
Mold:
head and lower arms—Rock 'n Roll (82), Breaker (82), Clutch (82, 84)
upper arms—Rock 'n Roll (82), Breaker (82), Clutch (82, 84), Snow Job (97), Whiteout (01), Frostbite (03/I, 05/II), Snake Eyes (04/II), Sgt. Misha Zubenkov (06), Robert "Grunt" Graves (07)
torso—UNIQUE!
waist—Rock 'n Roll (82), Breaker (82), Flash (82), Grunt (82, 83, 97), Short-Fuze (82, 97, 05/I), Snake Eyes (82), Stalker (82, 97), Zap (82, 97), Clutch (82, 84), Grand Slam (82, 83), Hawk (82), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
legs—Rock 'n Roll (82), Breaker (82), Grunt (82, 83), Short-Fuze (82, 97, 05/I), Stalker (82, 97), Zap (82, 97), Clutch (82, 84), Hawk (82), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
Toy notes: Also available in a J C. Penney-exclusive three-pack with Flash and Grunt. Swivel-arm version also available by the mail-in "Original Adventure Team" offer in 1986. Some parts were used to create the Argentina-exclusive figure Shimik. The 1989 version is spelled "Rock & Roll," and the 2008 version's full name is "Ssgt. Rock 'n Roll."
Cartoon notes: Voiced by Will Ryan. Spoke 36 lines in 6 episodes. First appeared in ARAH 1; first spoke in ARAH 2. Total appearances: 26. Rock 'n Roll was seen operating the FLAK, JUMP, Mauler, and Silver Mirage.
Prioritized appearance list: Jungle Trap, The Synthoid Conspiracy I-II, A Real American Hero parts 1, 2, 4, and 5. One line: Cold Slither. Silent: The Revenge of Cobra parts 1 and 3-5, The Pyramid of Darkness parts 1 and 5, Cobra Stops the World, Haul Down the Heavens, Spell of the Siren, The Funhouse, The Germ, The Traitor I, Arise Serpentor Arise parts 2 and 3, Computer Complications, and The Movie parts 3-5. Rock  'n Roll is included in the opening sequences of ARAH, TROC, season 1, and the Movie.
Comic notes: Rock 'n Roll appeared in 49 issues between 1982 and 1994: #1, 3, 4, 6, 8, 10, 11, 13, 14, 16, 17, 18, 20, 24, 25, 27, 30, 33, 35, 49, 50, 52, 53, 61, 63, 78, 89, 90, 93, 97-100, 109, 110, 114, 120-123, 128, 129, 140, 141, 143-145, 155, and Yearbook #2.

 

ScarlettItem # 6407Regular Carded Assortment
Counter-IntelligenceE-5 (Army sergeant)SN: RA242967434
File Name: Sgt. Shana M. O'HaraPrimary MOS: Intelligence
POB: Atlanta, GASecondary MOS: CLASSIFIED
Appearance: red hair, dark grey shirt with yellow vest and waistpiece (red pad on shoulder); yellow gloves and boots; grey leggings.
Cartoon appearance: same, but with a wide, white belt and long hair usually in a ponytail.
Accessories: dark grey crossbow (new, XK-1 power crossbow).
Filecard Information: Scarlett's father and three brothers were martial arts instructors. She began her training at age 9 and was awarded her first black belt at age 15. Graduated: Advanced Infantry Training and Ranger School. Special Ed.: Covert Ops School; Marine Sniper School; Specialized Air Service School; Marine Tae Kwan Do Symposium; Qualified Expert: M-14; M-16; M-1911A1; M-79; M-3A1; M-700 (Remington Sniper Rifle); Mac-10; XK-1 Power Crossbow; Throwing Stars; Garotte; Ka-Bar.
"Scarlett is confident and resilient . . . it's remarkable that a person so deadly can still retain a sense of humor."
Versions: 1. 1982
2. 1993 (Ninja Force)
3. 1997 (Stars & Stripes)
4. 2002/I (JvC Wave 2)
5. 2002/II (JvC Wave 3)
6. 2003 (ToyFare)
7. 2004/I (VvV Wave 1)
8. 2004/II (Comic #2)
9. 2004/III (VvV Wave 5)
10. 2004/IV (Single Pack)
11. 2005 (Comic #9)
12. 2007 (25th Joe set)
13. 2008 (Comic #1)
Variations: Re-tooled in 1983 to accommodate swivel-arm battle grip.
Mold:
head and lower legs—Scarlett (82, 97, 03)
arms, torso, waist, and upper legs—Scarlett (82, 97, 03, 05)
Toy notes: First female figure in this toy line. Her feet are too small for pegholes. Also available in a J C. Penney-exclusive three-pack with Snake Eyes and Stalker. At least one martial arts expert would be released nearly every year of the toy line. Recolored versions were released in Argentina as Glenda and in Europe as Quarrel. Versions in 2002, 2003, 2005, and 2007 were named "Agent Scarlett."
Cartoon notes: Voiced by B. J. Ward. Occasional affected Southern accent. Spoke 542 lines in 39 episodes. 7th most frequent speaker. First appeared and spoke in ARAH 1. Total appearances: 54. Scarlett was seen operating the Armadillo, Conquest, Dragonfly, JUMP, LCV Recon Sled, Polar Battle Bear, RAM, Silver Mirage, Sky Hawk, SkyStriker (in 12 episodes), VAMP, and Wolverine, as well as a SHARC prototype. Whereas the comic paired her with Snake Eyes, her feelings were for Duke in the cartoon. The cartoon also gave her a leading position on the Joe Team (comparable to Stalker's in the comic).
Prioritized appearance list: A Real American Hero parts 1-5, The Synthoid Conspiracy I-II, Captives of Cobra I-II, The Viper Is Coming, Primordial Plot, The Great Alaskan Land Rush, Jungle Trap, Battle for the Train of Gold, The Revenge of Cobra parts 1-2, Cobra's Creatures, Cobra Stops the World, Cobra Soundwaves, Cobra's Candidate, Spell of the Siren, The Germ, The Million Dollar Medic, Second-Hand Emotions, The Phantom Brigade, The Pit of Vipers, Cold Slither, Lasers in the Night, The Wrong Stuff, There's No Place Like Springfield I-II, The Pyramid of Darkness parts 1, 4, and 5, The Movie parts 1 and 3-5, Where the Reptiles Roam, The Gamesmaster, Not a Ghost of a Chance. One line: Twenty Questions (debated). Silent: The Funhouse, The Traitor I-II, Eau de Cobra, Arise Serpentor Arise parts 1, 2, and 5, Sink the Montana, Once Upon a Joe, Into Your Tent I Will Silently Creep. Scarlett is included in the opening sequences for ARAH, TROC, season 1, season 2, and the Movie.
DIC cartoon notes: In the absence of a new figure, Scarlett was given a new uniform and voice for the DIC episodes. Her most significant appearances were the second-season episodes Chunnel, The Sword, Long Live Rock & Roll, Message from the Deep, and Shadow of a Doubt.
Comic notes: Scarlett appeared in 88 issues between 1982 and 1994: #1-22, 25-27, 30, 32, 33, 36, 41, 42, 46, 48, 50-52, 54, 56, 58, 61, 63-67, 88-91, 93-95, 101-105, 107, 108, 111, 112, 119, 130, 135-145, 149, 150, 153, 155, Special Missions #11, 14, 15, 17-19, 24, and 28, and Yearbooks #3 and 4.

 

Short-FuzeItem # 6402Regular Carded Assortment
Mortar SoldierE-4 (Army corporal)SN: RA380225432
File Name: Corp. Eric W. FreistadtPrimary MOS: Artillery
POB: Chicago, ILSecondary MOS: Infantry Engineer
Appearance: yellow hair; dark green shirt with black straps (one horizontal) and silver pockets; dark green belt and pants with brown pockets and boots.
Cartoon appearance: same but with dark grey helmet and blue-tinted visor.
Accessories: olive green helmet (small standard, with visor holes); visor (clear standard); olive green backpack (shared with Zap; squarish, with shells); dark grey mortar (new, with handle) with stand. Prototype visor was black.
Filecard Information: Short-fuze comes from military family (Father and Grandfather both career Top Sergeants). Enjoys abstract mathematics and can plot artillery azimuths and triangulations in his head. Specialized Education: Artillery School; Engineer School; Advanced Infantry Training. Qualified Expert: M-14; M-16; M-1911A1; M-79 (Grenade Launcher); M-2 (60mm Light Mortar); M-1 (81mm Medium Mortar).
"Short-Fuze is logical and sensitive. Has a tendency to blow his stack—hence the nick-name . . . Short-Fuze."
Versions: 1. 1982
2. 1997 (Stars & Stripes)
3. 2004 (Night Force)
4. 2005/I (Comic #8)
5. 2005/II (Winter Ops)
 
Variations: Re-tooled in 1983 to accommodate swivel-arm battle grip. There are three accessory variations based on the size and shape of Short-Fuze's mortar. The prototype in the 1982 catalog has a Grunt backpack, a solid black visor, and an olive green mortar, as well as more intricate facial features.
Mold:
head—Short-Fuze (82, 97), Flash (82), Hawk (82), Steeler (82), Starduster (87)
arms—Short-Fuze (82, 97), Grunt (82, 83, 97), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Stalker (82, 97, 04/II, 05/I), Zap (82, 97, 04), Hawk (82, 04/I), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Alvin "Breaker" Kibbey (05), Mortal (06)
upper arms only—Snow Job (83)
torso—Short-Fuze (82, 97, 05/I), Zap (82, 97)
waist—Short-Fuze (82, 97, 05/I), Breaker (82), Flash (82), Grunt (82, 83, 97), Rock 'n Roll (82), Snake Eyes (82), Stalker (82, 97), Zap (82, 97), Clutch (82, 84), Grand Slam (82, 83), Hawk (82), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
legs—Short-Fuze (82, 97, 05/I), Breaker (82), Grunt (82, 83), Rock 'n Roll (82), Stalker (82, 97), Zap (82, 97), Clutch (82, 84), Hawk (82), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
Toy notes: Swivel-arm version also available by the mail-in "Original Adventure Team" offer in 1986. Also available in a J C. Penney-exclusive three-pack with Breaker and Zap. Recolored versions were released in Europe as Moondance and in India as Short Fuse. The 1997 version is spelled "Short-Fuse," and the 2005/II version is not hyphenated.
Cartoon notes: Voiced by Frank Welker. New York accent. Spoke 22 lines in 6 episodes. First appeared in ARAH 1 but did not speak until ARAH 3. Total appearances: 13. Short-Fuze was seen operating the JUMP, Sky Hawk, SkyStriker, and VAMP Mark II.
Prioritized appearance list: The Revenge of Cobra parts 1, 2 and 5, A Real American Hero parts 1 and 3-5, Eau de Cobra, Battle for the Train of Gold. Silent: The Synthoid Conspiracy II, Spell of the Siren, The Funhouse, The Traitor I. Short-Fuze is included in the opening sequences for ARAH, season 1, and the Movie.
Comic notes: Short-Fuze wore eyeglasses in the comic. He appeared in 16 issues between 1982 and 1988: #1, 4, 6, 8, 10, 11, 17, 19, 22, 25, 30, 35, 49, 50, 74, and 75.

 

Snake EyesItem # 6404Regular Carded Assortment
CommandoE-5 (Army sergeant)SN: (CLASSIFIED)
File Name: (CLASSIFIED)Primary MOS: Infantry
POB: (CLASSIFIED)Secondary MOS: Hand-to-Hand Combat Instructor
Appearance: black goggled mask; black shirt, pants, straps, belt, gloves, and boots
Cartoon appearance: same but blue-black outfit with a blue-tinted visor and no gloves.
Accessories: dark grey explosives pack (new, small purse-like); dark grey pistol (new, Uzi w/o trigger guard).
Filecard Information: Snake Eyes is proficient in 12 different unarmed fighting systems (Karate, Kung-Fu, Jujitsu) and is highly skilled in the use of edged weapons. Has received extensive training in mountaineering, underwater demolitions, jungle, desert and arctic survival, and some forms of holistic medicine. Qualified Expert: All NATO and Warsaw Pact small arms.
"The man is a total mystery, but he's real good at his job, heck, he's the best."
Versions: 1. 1982
2. 1985 (w/ Timber)
3. 1989
4. 1991
5. 1993 (Ninja Force)
6. 1994 (Shadow Ninjas)
7. 1997/I (3-Pack)
8. 1997/II (Stars & Stripes)
9. 2000 (RAH Collection)
10. 2002/I (JvC Wave 1)
11. 2002/II (JvC Wave 1.35)
12. 2002/III (Sound Attack)
13. 2002/IV (JvC Wave 3)
14. 2003/I (ToyFare)
15. 2003/II (DVD w/ Timber)
16. 2004/I (VvV Wave 1)
17. 2004/II (Comic #2)
18. 2004/III (Ninja Lightning)
19. 2004/IV (Comic #4)
20. 2004/V (Desert Patrol)
21. 2004/VI (Built to Rule)
22. 2005/I (Ninja Battles)
23. 2005/II (VvV 7 w/ Timber)
24. 2005/III (Single Pack)
25. 2005/IV (Comic #21)
26. 2005/V (Winter Ops)
27. 2005/VI (Heavy Assault)
28. 2006 (Comic #26)
29. 2007/I (25th Wave 1)
30. 2007/II (25th Joe Set)
31. 2008/I (25th Wave 5-6)
32. 2008/II (Comic #21)
33. 2008/III (Comic #21b)
Variations: Re-tooled in 1983 to accommodate swivel-arm battle grip.
Mold:
head—Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/II, 04/IV, 05/IV), Mortal (06)
arms—Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Grunt (82, 83, 97), Short-Fuze (82, 97), Stalker (82, 97, 04/II, 05/I), Zap (82, 97, 04), Hawk (82, 04/I), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Alvin "Breaker" Kibbey (05), Mortal (06)
upper arms only—Snow Job (83)
torso—Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Breaker (82, 05), Grunt (82, 83, 97), Stalker (82, 97, 04/II, 05/I), Hawk (82, 04/I), Zap (04), Infantry Division (05/I, 05/II, 05/IV, 05/VI), Mortal (06), Alex "Sparks" Verdi (07)
waist—Snake Eyes (82), Breaker (82), Grunt (82, 83, 97), Flash (82), Rock 'n Roll (82), Short-Fuze (82, 97, 05/I), Stalker (82, 97), Zap (82, 97), Clutch (82, 84), Grand Slam (82, 83), Hawk (82), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
upper legs—Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Grunt (97), Mortal (06)
lower legs—Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Flash (82), Grand Slam (82, 83), Grunt (97), Mortal (06)
Toy notes: Least military-looking of the first-year figures, sometimes mistaken by novices for a Cobra (and so marketed in some foreign countries). Also available in a J C. Penney-exclusive three-pack with Scarlett and Stalker, and bagged with grey highlights and different accessories at a 1992 convention. Recolored versions were released in Argentina as Cobra Invasor and Cobra Mortal, in Europe as Stalker, and in India as Snake Eyes and Street Hawk. Some parts were used to create the Brazil-exclusive figure Cobra de Aço. Snake's code name is hyphenated for the 1985, 1993, 1994, 1997/II, and 2000 versions. The 2006 version is simply named "CLASSIFIED."
Cartoon notes: Never spoke. The nature of his silence and why he wore a mask were never explained in the cartoon. First appeared in ARAH 1. Total appearances: 44, but rarely played a major role. Snake Eyes was seen operating the Dragonfly, Falcon Glider, JUMP, Polar Battle Bear, SHARC, Silver Mirage, Slugger, and VAMP Mark II, as well as the Trubble Bubble, a simple Cobra handcar, and a small transport in a crystal mine. Wore this uniform for A Real American Hero, and the 1985 version's outfit thereafter. Unlike the comic, Snake Eyes had no interaction with Storm Shadow.
Chronological appearance list: A Real American Hero parts 1-5, The Revenge of Cobra parts 1, 2, 4, and 5, The Pyramid of Darkness parts 1-5, Cobra's Creatures, Jungle Trap, Battle for the Train of Gold, Lights! Camera! Cobra!, Cobra's Candidate, Red Rocket's Glare, The Phantom Brigade, The Synthoid Conspiracy II, Spell of the Siren, Twenty Questions, The Viper Is Coming, The Funhouse, Where the Reptiles Roam, Lasers in the Night, The Germ, The Traitor I, Cobra Quake, The Wrong Stuff, The Invaders, The Great Alaskan Land Rush, Skeletons in the Closet, Arise Serpentor Arise parts 1-2, Sink the Montana, Once Upon a Joe, G. I. Joe and the Golden Fleece, and The Movie parts 1-3 and 5. Snake-Eyes is included in the opening sequences for ARAH, TROC, season 1, season 2, and the Movie.
Comic notes: Snake Eyes appeared in 103 issues between 1982 and 1994: #1-4, 6, 8-12, 14, 15, 17-19, 21, 22, 25-27, 30-33, 36-38, 40-43, 45-50, 52, 54-56, 61, 63-67, 88, 90-97, 101-106, 108, 111, 112, 116-124, 126, 128-142, 144, 145, 149-151, 155, Special Missions #14, 15, 18, and 19, and Yearbooks #2, 3, and 4. Snake Eyes is such a central figure that fans often refer to the last half of Marvel's comic run as "G. I. Joe starring Snake Eyes."

 

StalkerItem # 6401Regular Carded Assortment
RangerE-5 (Army sergeant)SN: RA725054399
File Name: Sgt. Lonzo R. WilkinsonPrimary MOS: Infantry
POB: Detroit, MISecondary MOS: Medic; Interpreter
Appearance: African-American; black moustache; dark green beret; green camouflage outfit with black straps.
Cartoon appearance: same but with more contrast in camo colors, and with belt and chest straps matching the light green of the uniform.
Accessories: dark grey submachine gun (new, M-32 Pulverizer).
Filecard Information: Stalker was warlord of a large urban street gang prior to enlistment. Fluent in Spanish, Arabic, French, and Swahili. Graduated top of class-Basic Combat Training. Advanced Infantry Training (Top of Class). Special Training: U.S. Army Language School; Intelligence School. Qualified Expert: M-14; M-16; M-1911A1 (Auto-Pistol); M-3A1 Grease Gun; M-32 "Pulverizer" Sub-Machine Gun.
"Functions well under high stress situations. Intelligent. Perceptive. Moves like some sort of jungle cat—silent—fast . . . strong."
Versions: 1. 1982
2. 1989
3. 1992 (Battle Commanders)
4. 1993 (Arctic Attack Force)
5. 1994 (Battle Corps)
6. 1997 (Stars & Stripes)
7. 2002/I (JvC Wave 2)
8. 2002/II (JvC Wave 3)
9. 2003 (Tiger Force)
10. 2004/I (Valor vs. Venom)
11. 2004/II (Comic #3)
12. 2004/III (Desert Patrol)
13. 2005/I (Comic #7)
14. 2005/II (Winter Ops)
15. 2006 (Comic #26)
16. 2007 (25th Wave 3)
Variations: Re-tooled in 1983 to accommodate swivel-arm battle grip. There were several patterns and shades of Stalker's camo released.
Mold:
head—Stalker (82, 97)
arms—Stalker (82, 97, 04/II, 05/I), Grunt (82, 83, 97), Short-Fuze (82, 97), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Zap (82, 97, 04), Hawk (82, 04/I), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Alvin "Breaker" Kibbey (05), Mortal (06)
upper arms only—Snow Job (83)
torso—Stalker (82, 97, 04/II, 05/I), Breaker (82, 05), Grunt (82, 83, 97), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Hawk (82, 04/I), Zap (04), Infantry Division (05/I, 05/II, 05/IV, 05/VI), Mortal (06), Alex "Sparks" Verdi (07)
waist—Stalker (82, 97), Breaker (82), Grunt (82, 83, 97), Flash (82), Rock 'n Roll (82), Short-Fuze (82, 97, 05/I), Snake Eyes (82), Zap (82, 97), Clutch (82, 84), Grand Slam (82, 83), Hawk (82), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
legs—Stalker (82, 97), Breaker (82), Grunt (82, 83), Rock 'n Roll (82), Short-Fuze (82, 97, 05/I), Zap (82, 97), Clutch (82, 84), Hawk (82), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
Toy notes: The first G. I. Joe figure of color; in general, one such figure would be released each year, and never as a villain. Also available in a J C. Penney-exclusive three-pack with Scarlett and Snake Eyes. Swivel-arm version also available by the mail-in "Original Adventure Team" offer in 1986. Recolored versions were released in Argentina as Manleh, in Europe as Jammer, and in India as Stalker. Some parts were used to create the Argentina-exclusive figure Shimik. Versions from 2002 onward were named "Sergeant Stalker." The last 2005 version is known as "Lonzo R. Wilkinson," rather than by a code name.
Cartoon notes: Voiced by Arthur Burghardt. Spoke 40 lines in 10 episodes. First appeared and spoke in ARAH 1. Total appearances: 23. Stalker was seen operating the Dragonfly, JUMP, LCV Recon Sled, RAM, and VAMP, as well as a SHARC prototype.
Prioritized appearance list: A Real American Hero parts 1-5, Countdown for Zartan, Operation Mind Menace, The Revenge of Cobra parts 1, 2, and 5. One line: The Pyramid of Darkness part 5, The Synthoid Conspiracy II. Silent: Battle for the Train of Gold, Spell of the Siren, Lasers in the Night, The Traitor I-II, Worlds Without End II, Arise Serpentor Arise part 2, Last Hour to Doomsday, The Movie parts 2, 3, and 5. Stalker is included in the opening sequences of ARAH, season 1, and the Movie.
Comic notes: Stalker appeared in 82 issues between 1982 and 1994: #1-4, 6-10, 12-15, 17-20, 22, 26, 27, 30, 33, 38-43, 49, 50, 52, 55, 56, 58, 61-63, 66, 67, 74-77, 86, 92, 95-97, 103-108, 111, 113, 121-123, 127, 132, 137-141, 144-151, 155, Special Missions #3, 6, 16, 17, 23, and 27, and Yearbook #2. In the comics, Stalker had a leading position on the Joe Team.

 

ZapItem # 6405Regular Carded Assortment
Bazooka SoldierE-4 (Army corporal)SN: RA633980744
File Name: Corp. Rafael J. MelendezPrimary MOS: Engineer
POB: New York CitySecondary MOS: Infantry; Artillery
Appearance: black hair; light green shirt, belt, and pants, with bright green pockets and brown straps and boots (one horizontal).
Cartoon appearance: very light green outfit with dark brown straps, yellow collar and cuffs, and a thin moustache; the distinctive horizontal chest strap was usually missing. His appearance in ARAH was essentially identical to that of the figure, though without a helmet.
Accessories: light green helmet (large standard, with visor holes); light green backpack (shared with Short-Fuze; squarish, with shells); light green bazooka (new, with sight).
Filecard Information: Zap is the team specialist in armor-piercing and anti-tank weapons but also functions as demolitions man. Specialized Education: Engineer School; Ordinance [sic, should be Ordnance] School; Advanced Infantry Training. Qualified Expert: M-14; M-16; M-1911A1; M-79 (Grenade Launcher); M-72 (LAW Rocket); XM-71A (TOW Missile); XM-47 (Dragon Missile).
"Zap is the fun loving type . . . he's cool under fire. The stuff he works on could blow up at any time."
Versions: 1. 1982
2. 1992 (Super Sonic Fighters)
3. 1997 (Stars & Stripes)
4. 2004 (Comic #4)
5. 2007 (Convention)
 
Variations: Re-tooled in 1983 to accommodate swivel-arm battle grip. The bazooka had one of three different handle styles: two handles (earliest), one thick handle, or one thin handle.
Mold:
head—Zap (82, 97), Grunt (82, 83, 97), Grand Slam (82, 83)
arms—Zap (82, 97, 04), Grunt (82, 83, 97), Short-Fuze (82, 97), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Stalker (82, 97, 04/II, 05/I), Hawk (82, 04/I), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Alvin "Breaker" Kibbey (05), Mortal (06)
upper arms only—Snow Job (83)
torso—Zap (82, 97), Short-Fuze (82, 97, 05/I)
waist—Zap (82, 97), Breaker (82), Flash (82), Grunt (82, 83, 97), Rock 'n Roll (82), Short-Fuze (82, 97, 05/I), Snake Eyes (82), Stalker (82, 97), Clutch (82, 84), Grand Slam (82, 83), Hawk (82), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
legs—Zap (82, 97), Breaker (82), Grunt (82, 83), Rock 'n Roll (82), Short-Fuze (82, 97, 05/I), Stalker (82, 97), Clutch (82, 84), Hawk (82), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
Toy notes: The first Hispanic G. I. Joe figure. Also available in a J C. Penney-exclusive three-pack with Breaker and Short-Fuze. Swivel-arm version also available by the mail-in "Original Adventure Team" offer in 1986. Recolored versions were released in Brazil as Falcon Piloto, in Europe as Dolphin, and in Argentina and India as Zap. One Argentina version has the head from Flash. The 1997 version was named "Sergeant Zap."
Cartoon notes: Voiced by Buster Jones. Slight Hispanic accent. Spoke 21 lines in 5 episodes. First appeared in ARAH 1; first spoke in ARAH 5. Total appearances: 14. Zap was seen operating the JUMP and Silver Mirage.
Prioritized appearance list: The Funhouse, Cobra's Candidate, Battle for the Train of Gold, The Revenge of Cobra parts 3 and 5. One line: A Real American Hero parts 1, 2, 4, and 5. Silent: The Synthoid Conspiracy II, Spell of the Siren, Lasers in the Night, The Traitor I, An Eye for an Eye. .Zap is included in the openings sequences for ARAH, season 1, and the Movie.
Comic notes: Zap appeared in 20 issues between 1982 and 1989: #1, 3, 4, 6, 8, 10, 11, 14-16, 22, 25, 27, 33, 49, 50, 64, 82, Special Missions #24, and Yearbook #2.

 

1982 Carded Cobras

CobraItem # 6423Regular Carded Assortment
EnemyE-4 (Army corporal equivalent)
File Name: (UNKNOWN)Primary MOS: Infantry
POB: Various CountriesSecondary MOS: Sabotage
Appearance: blue helmet, shirt, gloves, and pants; black face-mask, straps, kneepads, and boots; red Cobra insignia on chest.
Cartoon appearance: similar but with white straps that meet in the center of the back rather than off to the side; usually no gloves or shoulder/leg detail except for black kneepads outlined in white.
Accessories: black sniper rifle (new, Dragunov SVD).
Filecard Information: One of the nameless, faceless legions of COBRA Command. Each COBRA is highly skilled in the use of explosives, all NATO and Warsaw Pact small arms, sabotage, and the martial arts. Qualified expert: Skorpion (VZOR61) Machine Pistol; Dragunov (SVD) Sniper's Rifle; Uzi Submachine Gun; M-16.
"COBRAS swear absolute loyalty to their fanatical leader . . . COBRA Commander. Their goal . . . to conquer the world for their own evil purpose!"
Versions: 1. 1982
2. 1989 (Python Patrol)
3. 1998 (3-Pack)
4. 2004 (Comic #1)
5. 2006/I (DTC)
6. 2006/II (Comic #44)
7. 2007/I (25th Cobra set)
8. 2007/II (25th Wave 2)
9. 2007/III (Cobra Legions)
Variations: Re-tooled in 1983 to accommodate swivel-arm battle grip; helmet, Cobra emblem, and rifle all differ from the prototype pictured in the 1982 catalog and commercials. There are reports that some Cobras may have been packaged with weapons from other 1982 figures.
Mold:
head—Cobra (82, 04), Viper Pilot (83), Python Officer (89), Night Trooper (05/I, 05/II)
upper arms—Cobra (82), Viper Pilot (83), Python Officer (89)
lower arms—Cobra (82, 04), Viper Pilot (83), Python Officer (89)
torso—Cobra (82, 04), Viper Pilot (83), Python Officer (89), Cobra Infantry Trooper (04/I, 04/II, 04/III, 04/IV), Night Trooper (05/I, 05/II)
waist—Cobra (82, 89), Cobra Officer (82, 89), HISS Driver (83), Viper Pilot (83), Stinger Driver (84), some Steel Brigade (87), Duke (88), Cobra Infantry Trooper (04/I, 04/II, 04/III, 04/IV), Cobra Squad Leader (04/I, 04/II)
upper right leg—Cobra (82, 04), Viper Pilot (83), Python Officer (89), Cobra Infantry Trooper (04/I, 04/II, 04/III, 04/IV), Cobra Squad Leader (04/I, 04/II), Scrap-Iron (04, 05/I), Horror Show (05), Night Trooper (05/I, 05/II), Night Stalker (07/I, 07/II, 07/III), Night Stalker Commander (07)
upper left leg—Cobra (82, 04), Viper Pilot (83), Python Officer (89), Night Trooper (05/I, 05/II), Night Stalker (07/I, 07/II, 07/III), Night Stalker Commander (07)
lower legs—Cobra (82, 04), Viper Pilot (83), Python Officer (89), Cobra Infantry Trooper (04/I, 04/II, 04/III, 04/IV), Mutt (04/II), Scrap-Iron (04, 05/I), Horror Show (05), Night Trooper (05/I, 05/II), Night Stalker (07/I, 07/II, 07/III), Night Stalker Commander (07)
Toy notes: Also available with the Sears-exclusive Missile Command Headquarters. The 1989 version was named "Python Trooper." Versions from 1998 to 2006 were named "Cobra Trooper."
Cartoon notes: Various voices. Spoke 129 lines in 44 episodes. First appeared in ARAH 1; first spoke in ARAH 2. Total appearances: 69. Both males and females appeared in this uniform. Early commercial animation pictured Cobras with blue face masks; the face masks were red in the comic. Cobras with red masks also appeared in the FANG commercial and on Rattler box art.
Prioritized appearance list: Hearts and Cannons, The Germ, A Real American Hero parts 1-5, The Viper Is Coming, The Traitor I-II, Cobra Stops the World, Worlds Without End I-II, The Synthoid Conspiracy I-II, The Revenge of Cobra parts 1-5, The Pyramid of Darkness parts 1-5, Flint's Vacation, Spell of the Siren, Bazooka Saw a Sea Serpent, Skeletons in the Closet, Cobra's Creatures, Jungle Trap, Battle for the Train of Gold, Red Rocket's Glare, Money to Burn, Captives of Cobra I-II, Cobra CLAWs Are Coming to Town, The Pit of Vipers, There's No Place Like Springfield I-II. One line: Cobra Soundwaves, Operation Mind Menace, Lights! Camera! Cobra!, Twenty Questions, Where the Reptiles Roam, Lasers in the Night, An Eye for an Eye, Primordial Plot, The Invaders, Last Hour to Doomsday, Glamour Girls, My Brother's Keeper, Raise the Flagg!, The Movie parts 1, 3, and 4. Silent: Countdown for Zartan, Haul Down the Heavens, Satellite Down, The Phantom Brigade, The Gamesmaster, The Funhouse, Cobra Quake, Excalibur, Cold Slither, The Great Alaskan Land Rush, Arise Serpentor Arise part 2, Computer Complications, The Million Dollar Medic. Cobras are included in the opening sequences of ARAH, TROC, season 1, and the Movie.
Comic notes: Very common in the early issues. Comic Cobra Troopers and Officers had red masks.

 

Cobra OfficerItem # 6424Regular Carded Assortment
The EnemyO-4 (Army major equivalent)
File Name: (UNKNOWN)Primary MOS: Infantry
POB: Various CountriesSecondary MOS: Artillery; Intelligence
Appearance: blue helmet with chevron on front; blue shirt and pants with four black straps; black face-mask, gloves, belt, and boots; grey trim on straps, and white insignia on chest.
Cartoon appearance: same but with helmet chevron colored black and straps colored white; Cobra insignia was red in ARAH but white elsewhere.
Accessories: black assault rifle (new, AK-47).
Filecard Information: COBRA Officers are front-line fighters who lead COBRA attack units into battle. Many are also believed to be operating as spies at defense plants, nuclear power facilities, etc. All are martial arts experts, masters of disguise, deceit, and demolitions. Qualified Expert: AK-47 Assault Rifle; PM-63 Machine Pistol; M-16; Ingram M -11 Sub-machine gun.
"COBRA Officers are dedicated to destroying G. I. Joe and the American way of life. Beware . . . they are extremely dangerous enemies!"
Versions: 1. 1982
2. 1989 (Python Patrol)
3. 1998 (3-Pack)
4. 2004 (Comic #5)
5. 2007 (25th Wave 1)
6. 2008 (Scarred)
Variations: Re-tooled in 1983 to accommodate swivel-arm battle grip. Cobra Officer figures had either black or red eyes and eyebrows; helmet, Cobra emblem, and rifle all differ from the prototype pictured in the 1982 catalog and commercials.
Mold:
head—Cobra Officer (82, 04), Stinger Driver (84), Python Trooper (89), Cobra Squad Leader (05/I, 05/II)
arms—Cobra Officer (82, 04), Cobra Commander (82, 84), Stinger Driver (84), Python Trooper (89)
torso and lower legs—Cobra Officer (82, 04), Stinger Driver (84), Python Trooper (89), Cobra Squad Leader (04/I, 04/II, 05/I, 05/II), Cobra Trooper (06/II)
waist—Cobra Officer (82, 89), Cobra (82, 89), HISS Driver (83), Viper Pilot (83), Stinger Driver (84), some Steel Brigade (87), Duke (88), Cobra Infantry Trooper (04/I, 04/II, 04/III, 04/IV), Cobra Squad Leader (04/I, 04/II)
upper legs—Cobra Officer (82, 04), Stinger Driver (84), Python Trooper (89), Cobra Squad Leader (05/I, 05/II), Cobra Trooper (06/II)
Toy notes: Though the "V" on the helmet is unpainted, it is black on the card's art and in the cartoon. Featured in the 1983 Headquarters Command Center commercial Also available with the Sears-exclusive Missile Command Headquarters. Swivel-arm version also available through several mail-in offers between 1986 and 1988. A recolored version was released in Europe as Hunter. The 1989 version was named "Python Officer," and the 2008 version (representing the Scarface character) was named "Scarred Cobra Officer."
Cartoon notes: Various voices. Spoke 55 lines in 20 episodes. First appeared in ARAH 1; first spoke in ARAH 2. Total appearances: 38.
Prioritized appearance list: The Pyramid of Darkness parts 2, 4, and 5, A Real American Hero parts 1, 2, 4, and 5, Haul Down the Heavens, Operation Mind Menace, Jungle Trap, Cobra Stops the World, The Invaders, Lasers in the Night, Battle for the Train of Gold, Eau de Cobra, Hearts and Cannons, Memories of Mara. One line: The Revenge of Cobra parts 1, 2, 4, and 5, The Viper Is Coming, Worlds Without End II, Last Hour to Doomsday, Sink the Montana. Silent: Cobra's Creatures, Cobra Soundwaves, Lights! Camera! Cobra!, Money to Burn, The Traitor II, Cobra CLAWs Are Coming to Town, Primordial Plot, The Pit of Vipers, Arise Serpentor Arise part 1, Computer Complications, Not a Ghost of a Chance, In the Presence of Mine Enemies, The Movie part 1. Cobra Officers did not appear in any opening sequences.
Comic notes: Comic Cobra Troopers and Officers had red masks.

 

1982 Non-Carded Figures

ClutchItem # 6050boxed with VAMP
VAMP DriverE-4 (Marine corporal)SN: RA757340802
File Name: Sgt. Lance J. SteinbergPrimary MOS: Transportation
POB: Asbury Park, NJSecondary MOS: Infantry
Appearance: black hair and beard; dark green short-sleeved shirt with brown pads and black holster; dark green pants with black pockets; brown boots.
Cartoon appearance: same but light, almost yellowish green instead of dark green.
Accessories: dark green helmet (standard, with visor holes).
Filecard Information: Clutch was a mechanic at Manny's Mean Machines and was heavily involved in racing street machines prior to enlistment. Graduated: Advanced Infantry Training; Covert Ops School; Executive Bodyguard School; Ranger School. Qualified expert: M-14; M-16; M-1911A1; M-3A1; M-79; M-60.
"He greases his hair with motor oil, rarely shaves, and chews on the same toothpick for months. Clutch still calls women "chicks."
Versions: 1. 1982 (VAMP)
2. 1984 (VAMP Mark II)
3. 1993 (Mega-Marines)
4. 2003 (Desert Coyote)
5. 2004 (Comic #3)
6. 2006 (Convention)
Variations: Re-tooled in 1983 to accommodate swivel-arm battle grip.
Mold:
head and lower arms—Clutch (82, 84), Breaker (82), Rock 'n Roll (82)
upper arms—Clutch (82, 84), Breaker (82), Rock 'n Roll (82), Snow Job (97), Whiteout (01), Frostbite (03/I, 05/II), Snake Eyes (04/II), Sgt. Misha Zubenkov (06), Robert "Grunt" Graves (07)
torso—Clutch (82, 84)
waist—Clutch (82, 84), Breaker (82), Flash (82), Grunt (82, 83, 97), Rock 'n Roll (82), Short-Fuze (82, 97, 05/I), Snake Eyes (82), Stalker (82, 97), Zap (82, 97), Grand Slam (82, 83), Hawk (82), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
legs—Clutch (82, 84), Breaker (82), Grunt (82, 83), Rock 'n Roll (82), Short-Fuze (82, 97, 05/I), Stalker (82, 97), Zap (82, 97), Hawk (82), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
Toy notes: Swivel-arm version was also available by mail, probably around 1986. The 2003 and 2004 versions were named Double Clutch.
Cartoon notes: Voiced by Michael Bell. Heavy Southern accent. Spoke 53 lines in 10 episodes. First appeared in ARAH 1; first spoke in ARAH 3. Total appearances: 20. Clutch was seen operating the APC, Sky Hawk, VAMP, and VAMP Mark II, as well as a SHARC prototype and a cartoon-exclusive landing craft and motorcycle. Wore this uniform for A Real American Hero and The Revenge of Cobra part 1, and the 1984 version's outfit thereafter.
Prioritized appearance list: Worlds Without End I-II, The Revenge of Cobra parts 1, 2, 4, and 5, A Real American Hero parts 1, 3, 4, and 5, The Synthoid Conspiracy I-II. Silent: The Pyramid of Darkness parts 1 and 5, Spell of the Siren, The Traitor I-II, Cobra Quake, Where the Reptiles Roam, Twenty Questions. Clutch is included in the opening sequences of ARAH, TROC, and the Movie.
Comic notes: Clutch appeared in 46 issues between 1982 and 1994: #1, 3-10, 12, 14, 16-20, 22, 23, 27-33, 35, 46-48, 55, 59, 64, 74-76, 89-91, 93, 97-100, 109, 110, 145, and Special Missions #2.

 

Grand SlamItem # 6052boxed with HAL
Laser Artillery SoldierE-5 (Army sergeant)SN: RA379541044
File Name: Sgt. James J. BarneyPrimary MOS: Artillery
POB: Chippewa Falls, WISecondary MOS: Electronics Engineer
Appearance: brown hair; dark-green shirt with silver red-padded vest; black gloves; dark green belt and red-padded pants over black boots.
Cartoon appearance: similar but with dark brown gloves and no padding on pants.
Accessories: dark green helmet (large standard, with visor holes); clear visor (standard). Prototype visor was black.
Filecard Information: Grand Slam received initial training in conventional artillery and served with a 155mm battery. Graduated: Special Weapons School (Top of Class). Specialized Education: Artillery School; Advanced Tech School. Qualified Expert: M-16; M-1911A1; "HAL" Heavy Artillery Laser.
"He's soft-spoken and calm—just a bit shy. Intelligent. Loves to read escapist fantasy (science fiction and comic books)."
Versions: 1. 1982 (HAL)
2. 1983 (JUMP)
3. 2006 (DTC)
4. 2007 (Convention)
 
Variations: Re-tooled in 1983 to accommodate swivel-arm battle grip; the prototype in the 1982 catalog and commercials had a solid black visor.
Mold:
head—Grand Slam (82, 83), Grunt (82, 83, 97), Zap (82, 97)
arms—Grand Slam (82, 83), Flash (82), Steel Brigade (87)
torso and upper legs—Grand Slam (82, 83), Flash (82), Grand Slam (82, 83)
waist—Grand Slam (82, 83), Breaker (82), Flash (82), Grunt (82, 83, 97), Rock 'n Roll (82), Short-Fuze (82, 97, 05/I), Snake Eyes (82), Stalker (82, 97), Zap (82, 97), Clutch (82, 84), Hawk (82), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
lower legs—Grand Slam (82, 83), Flash (82), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Mortal (06)
Toy notes: Swivel-arm version was also available by mail, probably around 1986. Sometimes called "Red Pads" Grand Slam to distinguish him from the silver-padded 1983 version.
Cartoon notes: Never spoke. Only appeared briefly in the opening sequence of ARAH, riding in the VAMP alongside Clutch. No explanation has ever been offered as to why this character did not appear in the regular run of the series.
Comic notes: Grand Slam appeared in 11 issues between 1982 and 1990: #1, 3, 4, 6, 8, 11, 17, 19, 59, 82, and 103.

 

HawkItem # 6054boxed with MMS
Missile CommanderO-6 (Army colonel)SN: RA212754036
File Name: Col. Clayton M. AbernathyPrimary MOS: Artillery
POB: Denver, COSecondary MOS: Radar
Appearance: yellow hair; dark green shirt with silver pockets and straps; dark green pants with black boots.
Accessories: dark green helmet (small standard, with visor holes); clear visor (standard). Prototype visor was black.
Filecard Information: Hawk comes from a well established (real loaded) family. He's a West Point graduate, top of class and has seen action in a number of trouble spots. Graduated: Advanced Infantry Training; Covert Ops School. Served on Cadre, North Atlantic Range Command, and USA ENG COM EVR Missile and Radar Training; (classified). Qualified Expert: M-16, M-1911A1 auto-pistol.
"He is keenly intelligent and perceptive and quite capable of totally selfless acts in support of his team-mates. An excellent leader!"
Versions: 1. 1982 (MMS)
2. 1986
3. 1991
4. 1992 (Battle Commanders)
5. 1993/I (Armor-Tech)
6. 1993/II (Mail)
7. 1997 (A-10 Thunderbolt)
8. 2000 (RAH Collection)
9. 2002 (JvC Wave 1.5)
10. 2004/I (Comic #3)
11. 2004/II (Valor vs. Venom)
12. 2005 (Comic #74)
13. 2008 (Comic #1)
Variations: Re-tooled in 1983 to accommodate swivel-arm battle grip. The prototype in the 1982 catalog had gold straps and shoulder pockets, and a solid black visor.
Mold:
head—Hawk (82), Flash (82), Short-Fuze (82, 97), Steeler (82), Starduster (87)
arms—Hawk (82, 04/I), Grunt (82, 83, 97), Short-Fuze (82, 97), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Stalker (82, 97, 04/II, 05/I), Zap (82, 97, 04), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI), Alvin "Breaker" Kibbey (05), Mortal (06)
upper arms only—Snow Job (83)
torso—Hawk (82, 04/I), Breaker (82, 05), Grunt (82, 83, 97), Snake Eyes (82, 97/I, 97/II, 03/I, 03/II, 04/IV, 05/IV), Stalker (82, 97, 04/I, 05/I), Zap (04), Infantry Division (05/I, 05/II, 05/IV, 05/VI), Mortal (06), Alex "Sparks" Verdi (07)
waist—Hawk (82), Breaker (82), Flash (82), Grunt (82, 83, 97), Rock 'n Roll (82), Short-Fuze (82, 97, 05/I), Snake Eyes (82), Stalker (82, 97), Zap (82, 97), Clutch (82, 84), Grand Slam (82, 83), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
legs—Hawk (82), Breaker (82), Grunt (82, 83), Rock 'n Roll (82), Short-Fuze (82, 97, 05/I), Stalker (82, 97), Zap (82, 97), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
Toy notes: Swivel-arm version was also available by mail, probably around 1986.Recolored versions were released in Argentina as Redmack and in India as Hawk. Versions from 1991 to 1997 were named "General Hawk." The name was changed to "General Tomahawk" for the 2000 and 2002 versions, and to "General Abernathy" for the 2004 and 2005 versions. The 2008 version's full name is "G.  I. Joe Hawk." Copyright issues are believed responsible for the name changes, since competing The Corps! figures by Lanard have a figure named "Hawk."
Cartoon notes: Not used as the leader of G. I. Joe during the first season since he was no longer available in stores; Duke was brought in as leader for ARAH in order to popularize the new figure, answering to Colonel Sharp(e).
Comic notes: Hawk appeared in 102 issues between 1982 and 1994: #1, 3, 4, 6, 8, 10-20, 22, 23, 25-27, 30-33, 41, 45-47, 49, 50, 52, 54-61, 63, 65, 67-70, 73-78, 83, 86, 88-90, 93-96, 98, 101, 103-105, 107-111, 113, 115, 119-121, 123, 128, 129, 135, 137-141, 143-151, 155, Special Missions #1, 5, 16, 24, 27, and 28, and Yearbook #4. Unlike the cartoon, Hawk was the clear leader of the Joe Team throughout Marvel's run.

 

SteelerItem # 6000boxed with MOBAT
Tank CommanderO-1 (Army 2nd lieutenant)SN: RA035386098
File Name: Lt. Ralph W. PulaskiPrimary MOS: Armor
POB: Pittsburgh, PASecondary MOS: Artillery; Transportation
Appearance: brown hair; light green shirt with open collar and black holster and gloves; light green pants; black pockets and boots; gold undershirt.
Cartoon appearance: heavily simplified; blond hair with dark green pants and shorter gold visor; no gloves, and no straps or holster on chest.
Accessories: light green helmet (small standard, with visor holes); dark grey visor (new, telescopic); dark grey pistol (Snake Eyes' Uzi). Mail-order and convention releases also came with 83 Duke's black binoculars.
Filecard Information: Steeler comes from a blue collar middle-class background. He put himself through college on an ROTC scholarship and work as a heavy equipment operator. Familiar and proficient with all NATO and Warsaw Pact AFV's. Graduated Armor School, top of class. Special Training: Cadre-XAFV Project; Artillery School; AFV Desert Exercise; Covert Ops School. Qualified Expert: M-16; M-1911A1; MAC-10; Uzi.
"Young, reckless, often clashes with authority (superior officers), but he's one tough soldier!"
Versions: 1. 1982 (MOBAT) 2. 2004 (Comic #5) 3. 2007 (Convention)
Variations: Re-tooled in 1983 to accommodate swivel-arm battle grip.
Mold Information:
head—Steeler (82), Flash (82), Short-Fuze (82, 97), Hawk (82), Starduster (87)
arms—Steeler (82), Wild Bill (83)
torso—UNIQUE!
waist—Steeler (82), Breaker (82), Flash (82), Grunt (82, 83, 97), Rock 'n Roll (82), Short-Fuze (82, 97, 05/I), Snake Eyes (82), Stalker (82, 97), Zap (82, 97), Clutch (82, 84), Grand Slam (82, 83), Hawk (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
legs—Hawk (82), Breaker (82), Grunt (82, 83), Rock 'n Roll (82), Short-Fuze (82, 97, 05/I), Stalker (82, 97), Zap (82, 97), Clutch (82, 84), Steeler (82), Lt. Falcon (03), Infantry Division (05/I, 05/II, 05/III, 05/IV, 05/V, 05/VI)
Toy notes: One of the vehicle drivers available through the mail-in offers "Special Assignment: North Atlantic" in 1988 and "Operation Deep Six" in 1989. The latter brochure mistakenly pictures Thunder. Steeler may also have been offered around 1986. The figure was available bagged with the mail-order accessories at a 1994 convention. A recolored version was released in Europe.
Cartoon notes: Voiced by Christopher Latta. Northeastern accent. Spoke 46 lines in 5 episodes. First appeared and spoke in ARAH 1. Total appearances: 13. Steeler was seen operating the JUMP and Mauler, as well as a cartoon-exclusive motorcycle. A silhouetted figure in TROC 5, seen atop a MOBAT, may be Steeler or a greenshirt. He was romantically linked with the Baroness in a parallel universe.
Prioritized appearance list: Worlds Without End I-II, A Real American Hero parts 1 and 3-5. Silent: The Revenge of Cobra part 3, The Pyramid of Darkness parts 1 and 5, The Traitor I, The Movie parts 2 and 5. Steeler is included in the opening sequences of ARAH and season 1.
Comic notes: Steeler appeared in 24 issues between 1982 and 1991: #1-8, 11, 16, 19, 25, 27, 28, 30, 31, 49, 50, 52, 59, 63, 78, 82, and 114.

 

Cobra CommanderItem # 6425mail-order; carded in 1983
Enemy LeaderCommander-in-Chief
File Name: (CLASSIFIED)Primary MOS: Intelligence
POB: (CLASSIFIED)Secondary MOS: Ordinance [sic, should be Ordnance. Yes, I'll point this out every time it comes up.] (Experimental Weaponry)
Appearance: light blue helmet with silver faceplate; light blue collared coat and pants with black undershirt, gloves, holster, belt, and shoes. Red belt buckle and stripes on sides of legs. red Cobra insignia on chest. Pistol can be stored in an impression in the figure's back.
Cartoon appearance: similar but medium blue; vertical white stripe on center top of helmet (also on official character art); crease down the center of face mask. Light blue shirt collar underneath the jacket, and belt across stomach is often white. Black gloves extend nearly to the elbow; no red stripe on pant legs.
Accessories: dark grey laser pistol (new, with grilled muzzle).
Filecard Information: Absolute power! Total control of the world . . . its people, wealth, and resources—that's the objective of COBRA Commander. This fanatical leader rules with an iron fist. He demands total loyalty and allegiance. His main battle plan for world control relies on revolution and chaos. He personally led uprisings in the Middle East, Southeast Asia, and other trouble spots. Responsible for kidnapping scientists, businessmen, and military leaders, then forcing them to reveal their top level secrets.
"COBRA Commander is hatred and evil personified. Corrupt. A man without scruples. Probably the most dangerous man alive!"
Versions: 1. 1982 (Mail)/carded 1983
2. 1984 (Mail, Hooded)
3. 1987
4. 1991
5. 1992 (Battle Commanders)
6. 1993 (Battle Corps)
7. 1994 (Star Brigade)
8. 1997 (3-Pack)
9. 2000 (RAH Wave 1)
10. 2001 (RAH Wave 3)
11. 2002/I (JvC Wave 1)
12. 2002/II (JvC Wave 1.35)
13. 2002/III (JvC Wave 3)
14. 2003/I (Convention)
15. 2003/II (JvC Wave 7.75)
16. 2003/III (JvC Wave 8)
17. 2004/I (VvV Wave 1)
18. 2004/II (Comic #1)
19. 2004/III (VvV Wave 5)
20. 2004/IV (Built to Rule)
21. 2005/I (VvV Wave 7)
22. 2005/II (Comic #76)
23. 2005/III (Imperial)
24. 2005/IV (Comic #9)
25. 2007/I (25th Wave 1)
26. 2007/II (25th Cobra set)
27. 2007/III (Cobra Legions)
28. 2008/I (Comic #24)
29. 2008/II (25th Wave 6)
Variations: Re-tooled in 1983 to accommodate swivel-arm battle grip. A few early figures had a smaller, less clear Cobra logo. Such figures are considered rare and highly valuable.
Mold:
head—UNIQUE!
arms—Cobra Commander (82, 84), Cobra Officer (82, 04), Stinger Driver (84), Python Trooper (89)
torso and upper right leg, and lower legs—Cobra Commander (82, 84)
waist—Cobra Commander (82, 84), Rip It (07)
upper left leg—Cobra Commander (82, 84), Cobra Infantry Trooper (04/I, 04/II, 04/III, 04/IV), Cobra Squad Leader (04/I, 04/II), Scrap-Iron (04, 05/I), Horror Show (05)
Toy notes: Available through a mail-in offer late in 1982, then carded with the 1983 assortment. Also available with Sears-exclusive Missile Command Headquarters; and again by mail, probably around 1986. Featured in 1984's Cobra CLAW commercial. A recolored version was released in Europe as Red Laser.
Cartoon notes: Voiced by Christopher Latta. Grating, high-pitched, hissing voice. Spoke 1,226 lines in 80 episodes. Most frequent speaker. First appeared and spoke in ARAH 1. Total appearances: 80. (No silent appearances.) Cobra Commander was seen operating the CLAW, FANG, Firebat, HISS, Rattler, Stun, Trubble Bubble, and Water Moccasin, as well as the SkyStriker. Changed frequently from 1982 battle helmet to 1984 hood throughout the series.
Prioritized appearance list: Arise Serpentor Arise parts 1 and 3-5, A Real American Hero parts 1-5, The Pyramid of Darkness parts 1-5, The Revenge of Cobra parts 1-5, The Traitor I-II, The Movie parts 1-5, The Gods Below, Flint's Vacation, The Synthoid Conspiracy I-II, Cold Slither, The Funhouse, Cobra CLAWs Are Coming to Town, An Eye for an Eye, Cobra's Creatures, Jungle Trap, Primordial Plot, Worlds Without End I-II, Lights! Camera! Cobra! The Phantom Brigade, The Gamesmaster, Cobra Soundwaves, Eau de Cobra, Last Hour to Doomsday, Operation Mind Menace, Cobra Stops the World, Where the Reptiles Roam, The Pit of Vipers, The Wrong Stuff, There's No Place Like Springfield I-II, Not a Ghost of a Chance, Into Your Tent I Will Silently Creep, Lasers in the Night, Sins of Our Fathers, Countdown for Zartan, Bazooka Saw a Sea Serpent, Computer Complications, Spell of the Siren, Twenty Questions, The Greenhouse Effect, My Favorite Things, Raise the Flagg, Haul Down the Heavens, The Invaders, Cobra Quake, Ninja Holiday, Captives of Cobra I, Red Rocket's Glare, Money to Burn, Exclaibur, Memories of Mara, Cobra's Candidate, Once Upon a Joe, Battle for the Train of Gold, Satellite Down, Glamour Girls, Second-Hand Emotions. One line: Cobrathon. Cobra Commander is included in the opening sequences of ARAH, TROC, season 1, season 2, and the Movie.
Comic notes: Cobra Commander appeared in 63 issues between 1982 and 1994: #1, 5, 7, 9, 10, 11, 13, 21, 23, 26-28, 30, 38, 39, 41, 45, 46, 49, 50, 52, 58, 59, 61, 84, 98-100, 102, 103, 107-120, 122, 123, 127-131, 135-142, and 145-151. In addition, he was for a time impersonated by a Crimson Guard named Fred VII, who appeared in 28 issues between 1987 and 1990: #58, 59, 61-65, 67, 68, 72-77, 80, 84, 86-88, 90, 97-99, Special Missions #16, 24, and 28, and Yearbook #4. Fred was one of several Cobras who died after being buried in a volcano by the real Cobra Commander.

Equipment:

1982 Equipment

FLAKItem # 6075Boxed Battlefield Accessory ($2.99)
Field Light Attack CannonAccommodates: 1 figure
Appearance: large dark green cannon with seat and controls positioned behind the barrel; swivel-mounted on stand with three folding legs
Catalog Description(s): "Defend the G. I. Joe Mobile Strike Force from tank or plane attack. Howitzer swivels and elevates. (Does not shoot) Folding support legs adjust to rough terrain." (1982)
"The Howitzer elevates and swivels; support legs adjust to rough terrain. Figure sold separately." (1983)
Associated Figures: Rock 'n Roll on box art, Breaker in the commercial, Stalker in the 1982 catalog, 82 Grunt in the 1983 catalog; Grid-Iron in the "G. I. Joe Bugle" brochure
Toy notes: Also available through several mail-in offers in 1985 and 1986, as well as the "G. I. Joe Bugle" offer in 1990 and 1991. The Bugle lists the cannon as the "F.L.A.C."
Cartoon notes: Appeared in 6 episodes: ARAH Parts 1 and 5, Cobra Soundwaves, Battle for the Train of Gold, The Synthoid Conspiracy I, and The Viper Is Coming. A Cobra version of the vehicle appeared in ARAH Part 4. Joes seen manning the FLAK were Rock 'n Roll, Barbecue, and Quick Kick.

 

JUMPItem # 6071Boxed Battlefield Accessory ($2.99)
Jet Pack (Jet Unit, Mobile Propulsion)Accommodates: 2 figures
Appearance: dark green, square launch pad with white broken circle on top; attached control panel; jet pack with rifle
Catalog Description(s): "You pretend G. I. Joe can fly high over danger. Twin-rocket jet pack attaches to all G. I. Joe figures. Includes: Rapid-Fire Laser Blaster and Launch Pad with Adjustable Legs for Rough Terrain." (1982)
"Pretend G. I. Joe can fly high over danger. Includes G. I. Joe figure GRAND SLAM." (1983)
Associated Figures: Flash on box art and in the 1982 catalog, 83 Grand Slam in the 1983 catalog.
Toy notes: Released with the second version of Grand Slam ("silver pads") in 1983 (Item # 6065; $4.20); otherwise unchanged. Jet pack portion included with 1987 Starduster.
Cartoon notes: The JUMP's landing platform never appeared on the cartoon, but the jet packs appeared in 7 episodes: ARAH Parts 1, 4, and 5, TROC Part 1, TPOD Parts 1 and 4, and Cobra's Creatures. JUMPs were included in the opening sequences for ARAH and the Movie. Cobra jet packs were seen in TPOD Part 2. Joes seen with jet packs were Breaker, Flash, Rock 'n Roll, Scarlett, Short-Fuze, Snake Eyes, Stalker, Zap, Steeler, Airborne, Gung-Ho, Wild Bill, Duke, Rip Cord, Roadblock, Cutter, Airtight, Alpine, Bazooka, Flint, Footloose, Quick Kick, Beach Head, Hawk, Iceberg, Lifeline, and Low-Light.

 

RAMItem # 6073Boxed Vehicle ($2.99)
Rapid-fire MotorcycleAccommodates: 2 figures
Appearance: green motorcyle with black tires and panel on front; headlight; green cannon attached to right side
Catalog Description(s): "Race into action! Detachable 20 MM Vulcan Gatling Cannon Side Car. Free-rolling wheels, front fork turns. Super-Realistic detail and aerodynamic styling." (1982)
"Race into action on the RAM! Includes detachable 20mm Vulcan Gatling Cannon. Other figures sold separately." (1983)
Associated Figures: Breaker on box art and in the commercial and the 1982 catalog, Rock 'n Roll in the 1984 catalog.
Toy notes: Similar in design to the 1985/1997 Silver Mirage. Repainted in 1986 as part of the Sears-exclusive Dreadnok Ground Assault.
Cartoon notes: RAMs appeared in 11 episodes: ARAH Part 1, TROC Part 1, Cobra's Creatures, Cobra Stops the World, Cobra's Candidate, Red Rocket's Glare, Where the Reptiles Roam, Excalibur, and Cobra CLAWs Are Coming to Town; and briefly in TROC Part 5 and The Traitor I. Joes seen operating the RAM were Flash, Scarlett, Stalker, Cover Girl, Duke, Roadblock, and Lady Jaye. Buzzer, Ripper, Storm Shadow, and Torch also drove RAMs.

 

MMSItem # 6054Boxed Battlefield Accessory ($5.99), w/ Hawk
Mobile Missile SystemAccommodates: 1 figure
Appearance: dark green rocket launcher with three large rockets; has both 2 wheels and legs, plus hitch for connecting to vehicles
Catalog Description(s): "For defense against air or tank attacks. Missiles rotate and elevate and are removable for pretend launches. Free-rolling wheels, detachable control panel, folding legs. Includes: G. I. Joe Figure: 'HAWK.'" (1982) "Missiles rotate and elevate and are removable for launches. Includes G. I. Joe figure HAWK." (1983)
Associated Figures: Hawk on box art and in the commercial and the 1982 and 1983 catalogs.
Toy notes: Originally to be called the Hawk Missile System (since they are Hawk missiles), but the name was changed to avoid the suggestion that G. I. Joe was using nuclear weapons. The included figure was given the name Hawk instead. Also available through several mail-in offers from 1984 to 1986. Repainted as part of the Sears-exclusive SMS in 1985.
Cartoon notes: The MMS (probably) appeared briefly in Haul Down the Heavens. Other green missile launchers are used by G. I. Joe in ARAH Part 1 and ASA Part 3.

 

HALItem # 6052Boxed Battlefield Accessory ($5.99), w/ Grand Slam
Heavy Artillery LaserAccommodates: 1 figure
Appearance: large dark-green double-barrelled cannon with brown seat and viewscreen on right side; mounted on wheeled platform with two long hitch arms
Catalog Description(s): "The Army's top secret weapons system! Twin-barrelled lasers rotate and elevate. Folding support leg and movable tow arms can be hooked onto VAMP for quick transport. Includes: G. I. Joe Figure: 'GRAND SLAM.'" (1982)
"Rotate and elevate the lasers on this top secret weapon. Includes G. I. Joe figure GRAND SLAM." (1983)
Associated Figures: Grand Slam on box art and in the commercial and the 1982 and 1983 catalogs; 1991 Dusty in the "G. I. Joe Bugle" brochure. Mutt and Recondo on Sears HAL/VAMP set box art.
Toy notes: Re-released in 1983 with a swivel-arm version of the red-padded Grand Slam, making the only time during the line's original run in which the same character was available in stores with two entirely different vehicles. Later available (without Grand Slam) with the VAMP as a 1984 Sears exclusive. Also available through several mail-in offers in 1984 and 1985, as well as the "G.I. Joe Bugle" offer in 1990 and 1991.
Cartoon notes: The HAL appeared briefly in ARAH Part 5. The absence of Grand Slam and the lack of use of the HAL may be related.

 

VAMPItem # 6050Boxed Vehicle ($5.99) w/ Clutch
Multi-Purpose Attack VehicleAccommodates: 2 figures
Appearance: open green jeep with roll cage and rear-mounted, double-barrelled black cannon; hitch on back for towing
Catalog Description(s): "Based on the U.S. Army's most advanced and sophisticated designs. Free-rolling wheels. Twin machine gun swivels and elevates. Pull the trigger and watch the guns "fire and recoil": (Does not Shoot!). Includes: G. I. Joe Figure: 'CLUTCH.'" (1982)
"It's the latest in rapid 4-wheel drive vehicles. Includes G. I. Joe figure CLUTCH." (1983)
Associated Figures: Clutch on box art and in the 1982 and 1983 catalogs. Clutch and Grand Slam in the commercial. Mutt and Recondo on Sears HAL/VAMP set box art.
Toy notes: The first vehicle to be redone; the remolded but similar VAMP Mark II was released in 1984. A third VAMP, based on the Desert Striker, was released in 2004 as a Toys 'R Us exclusive with a repaint of the Whirlwind, and was repainted for the 2007 Convention VAMP. Another VAMP has been announced for 2008. When the Mark II was introduced, Hasbro cleared out its remaining stock of VAMPs in 1984 through a Sears-exclusive pack containing the VAMP and HAL together.
Cartoon notes: The VAMP appeared in 16 episodes: ARAH Parts 3-5, TROC Parts 1, 2, and 5, Countdown for Zartan, Cobra Soundwaves, Battle for the Train of Gold, The Synthoid Conspiracy I, Spell of the Siren, Where the Reptiles Roam, The Traitor I-II, and Cobra CLAWs Are Coming to Town. The VAMP is included in the opening sequence of ARAH. Joes seen operating the VAMP were Scarlett, Stalker, Clutch, Gung-Ho, Cover Girl, Roadblock, and Lady Jaye.

 

MOBATItem # 6000Boxed Vehicle ($14.99) w/ Steeler
Multi-Ordnance Battle TankAccommodates: 1 figure
Appearance: dark green tank with black treads; above primary cannon mount is a turret with smaller cannon. Large cannon extends.
Catalog Description(s): "You control the action—forward, reverse, turn left and right . . . just like a real tank. Powerful motor and super-traction tank treads to climb over obstacles. You can turn and elevate the battle cannon (manually). INCLUDES: G. I. Joe Figure: 'STEELER.'" (1982)
"MOBAT has super climbing ability and moves at your command! Includes G. I. Joe figure STEELER. Batteries required." (1983)
"Use the MOBAT to knock out the H.I.S.S.! It has super climbing ability and moves at your command. Includes G. I. Joe figure STEELER. Batteries required (not included)." (1984)
Associated Figures: Steeler on box art and in the commerical and 1982, 1983, and 1984 catalogs; Destro in his own commercial.
Toy notes: The first motorized G. I. Joe vehicle, and the premiere vehicle of 1982. Issued with new perforated treads in 1983. Repainted in 1985 as the CAT and again as the MOBAT in 1998 and the CAT II in 2003.
Cartoon notes: MOBATs appeared in 12 episodes: ARAH Parts 4-5, TROC Parts 1, 2, and 5, Cobra Soundwaves, Battle for the Train of Gold, The Synthoid Conspiracy I, The Funhouse, and Bazooka Saw a Sea Serpent; and briefly in Haul Down the Heavens and part 3 of the Movie. The MOBAT was included in the opening sequences of ARAH, TROC, and season 1. The only Joe (besides greenshirts) definitely seen operating the MOBAT was Flint. (A silhouetted figure in TROC 5 may be either a greenshirt or Steeler; this is unclear on my copy.)

 

Missile Command HeadquartersItem # 6200Sears-exclusive Boxed Headquarters ($34.99)
w/ Cobra, Cobra Officer, and Cobra CommanderAccommodates: 12+ figures
Appearance: cardboard structures of cavern-base with jet, raised platform, and computer bank; red Cobra insignia on right wall and plane tail
Catalog Description(s): Not listed in Hasbro's catalog.
Associated Figures: Cobra, Cobra Officer, and Cobra Commander on box art.
Toy notes: The only cardboard playset released for G. I. Joe. (The practice was common for Star Wars and other lines.) The first G. I. Joe item to include more than one figure.
Cartoon notes: Though Cobra had nearly forty bases, hideouts, and labs prior to the Terror Drome, none quite resembled this one.

Mail Offers:

Free COBRA CommanderExpiration Date: January 31, 1983
Description: The first mail-exclusive figure was offered through Hasbro Direct for 5 Flag Points plus 50 cents for shipping. The order form included information which placed the buyer on Hasbro Direct's mailing list, and they occasionally received mail-outs not included with store-bought figures or equipment.
Figures Available: Cobra Commander.
Equipment Available: None.

 

Free MercenaryExpiration Date: September 1, 1983
Description: This brochure was included with some (but not all) Cobra Commanders purchased by mail in 1982. Major Bludd could be ordered free with a dated receipt and UPC symbols of three of the original nine Joe Team members, but they had to be purchased between January 2 and February 28, 1983. (Thus, Major Bludd is properly considered a "1983" figure.) Hasbro has explained that the offer was intended to encourage new fans to continue buying figures, and for older ones to replace figures they had lost or broken. Also, according to Hasbro, a "Cobra spy" deleted any mention of Flag Points from the offer, thus the need for UPC symbols.
Figures Available: Major Bludd.
Equipment Available: None.

 

Comics:

#1: Operation: Lady Doomsday / Hot Potato!Released July 1982
Summary: The Joes raid Cobra's island fortress to rescue captured nuclear physicist Dr. Adele Burkhart; Scarlett's injury jeopardizes efforts to deliver a tape implicating Cobra in Sharif's Middle East uprising.
Characters: Breaker, Flash, Grunt, Rock 'n Roll, Scarlett, Short-Fuze, Snake Eyes, Stalker, Zap, Clutch, Grand Slam, Hawk, Steeler; Cobra Commander, Baroness
Credits: Written by Larry Hama; art by Herb Trimpe and Don Perlin.

 

#2: Panic at the North PoleReleased August 1982
Summary: Joes investigate an apparent Russian attack on American researchers and encounter an Eskimo mercenary named Kwinn.
Characters: Breaker, Scarlett, Snake Eyes, Stalker, Steeler, Kwinn.
Credits: Written by Larry Hama; art by Don Perlin.

 

#3: The Trojan GambitReleased September 1982
Summary: A captured Cobra robot reactivates in order to reveal the location of the Joes' underground headquarters.
Characters: Breaker, Flash, Rock 'n Roll, Scarlett, Snake Eyes, Stalker, Zap, Clutch, Grand Slam, Hawk, Steeler.
Credits: Written by Larry Hama; art by Herb Trimpe.

 

#4: Operation: Wingfield!Released October 1982
Summary: The Joes battle rogue officer Wingfield when Cobra supplies him with nuclear devices.
Characters: Breaker, Flash, Grunt, Rock 'n Roll, Scarlett, Short-Fuze, Snake Eyes, Stalker, Zap, Clutch, Grand Slam, Hawk, Steeler.
Credits: Written by Larry Hama; art by Herb Trimpe.

 

#5: Tanks for the MemoriesReleased November 1982
Summary: Cobra attacks a parade in Manhattan only to learn that the Joes' MOBAT tank is part of the procession.
Characters: Breaker, Scarlett, Clutch, Steeler; Cobra Commander, Baroness.
Credits: Written by Larry Hama; art by Don Perlin.

 

#6: To Fail Is to Conquer...to Succeed Is to Die!Released December 1982
Summary: G. I. Joe and Russia's Oktober Guard race to retrieve a prototype Russian spyplane that has crashed in Afghanistan, only to be captured by Cobra.
Characters: Breaker, Flash, Grunt, Rock 'n Roll, Scarlett, Short-Fuze, Snake Eyes, Stalker, Zap, Clutch, Grand Slam, Hawk, Steeler. Oktober Guard members introduced are Col. Brekhov, Daina, Horrorshow, Stromavik, and Shrage.
Credits: Written by Larry Hama, co-plotted by Herb Trimpe; art by Herb Trimpe.

 

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