Intro 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993

1994 1995-96 1997 1998 2000 2001 2002 2003 2004 2005 2006 2007 2008

COMPLETE GUIDE TO G. I. JOE: A REAL AMERICAN HERO

Cartoon-Exclusive Characters and Equipment

In the course of storytelling, the writers and artists of the cartoon chose to include more characters, vehicles, and locations than were available as toys. In fact, the abundance of non-toys on the show demonstrates that the writers were not merely intent on creating a 22-minute commercial. While most of these "exclusives" made only one appearance, a few were used repeatedly on the program. Most of those have been popular enough to inspire their re-creation by custom artists.

 

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G. I. Joe Characters

Colonel Sharp (also spelled "Sharpe")
Until General Hawk came on board, G. I.  Joe took its orders from the Colonel. The gravelly-voiced Sharp had grey hair and glasses, and wore a beige officer's uniform. Sharp thought very highly of the G. I. Joe team but tended to be pessimistic in crisis situtations. Col. Sharp spoke 46 lines in 11 episodes, with 12 total appearances: TROC parts 2 and 3, Cobra Stops the World, Cobra's Candidate (voice only), The Synthoid Conspiracy I-II, The Germ, Captives of Cobra II, The Wrong Stuff, The Pit of Vipers, The Invaders, and Skeletons in the Closet. Voice provided by Dave Hall or John Stephenson (?).
Admiral Ledger
The admiral was the cartoon's officer in command of the USS Flagg, replacing the figure Keel-Haul. Describing himself, he says, "Old Navy is just what I am, ma'am. I've been at sea so long, whales ask me for directions." Except in "Excalibur," Adm. Ledger always had a thick, grey beard. He was heavyset and typically wore an officer's hat, white collared shirt with tie, and dark blue pants. Adm. Ledger spoke 45 lines in 9 episodes, with 10 total appearances: TPOD parts 2, 4, and 5, The Synthoid Conspiracy I-II, Excalibur, The Pit of Vipers, Computer Complications, Raise the Flagg!, and part 3 of the Movie. Voice provided by Hal Rayle.
Sparks
The Joes' other communications officer and computer expert. Sparks was one of the youngest members of the Joe team and was never assigned to missions. His uniform was a light green helmet (usually with headset), light green shirt with chest pockets, dark green pants, a backpack with two antennas on the left side, and either a brown vest or brown shoulder straps. By the second season, Sparks had retired from G. I. Joe and was working at a television station. Sparks spoke 18 lines in 5 episodes: TROC parts 1, 2, and 5, Cobra Stops the World, and Grey Hairs and Growing Pains. A character looking like Sparks but in a grey uniform appears in ASA part 2. Voice provided by Gregg Berger. A figure based on the character was released at the 2007 convention.
Big Lob
This character was one of G. I. Joe: The Movie's Rawhides and as such was intended to be one of the regulars in Sunbow's third season. The enthusiastic African-American youth spoke almost entirely in sports analogies and appeared to specialize in light explosives. Big Lob was exceptionally tall and wore a red basketball shirt (#14) with white trim, light brown pants, and brown accessories: a waist belt, a grenade belt across his chest, a knife strapped to his right leg, and short boots. Big Lob spoke 17 lines and appeared in parts 2-5 of the Movie. Voice provided by Brad Sanders.
Teiko (also spelled "Tako")
Teiko was one of the Joes' martial arts trainees under the tutoring of Bazooka and Quick Kick. Her speciality was throwing stars. She spoke 15 lines in Cobra Quake.
Alice
Alice was an aircraft mechanic at G. I. Joe Headquarters. She periodically helped change the security codes on the SkyStrikers. Alice had long, dark hair, a low voice with a Southern accent, and a dark green worksuit. She spoke 2 lines in Lasers in the Night.
Greenshirts
Variously referred to by viewers as greenshirts, Joe grunts, generic Joes, or extras. These soldiers acted as part of the Joe team but shared common uniforms and were never named in the episodes. Greenshirts basically had the top half of the figure Zap's uniform (light green helmet and shirt with brown straps with a horizontal support), plus dark green pants and a brown belt and boots. Greenshirts spoke 13 lines in 6 episodes, with 57 total appearances. Their speaking episodes were TROC part 5, Cobra's Creatures, The Phantom Brigade, The Viper Is Coming, Lasers in the Night, and The Germ.
Frogmen
The G. I. Joe depth suit was similar to the figure Torpedo's uniform, but yellow with black trim. It also had white shoulder straps with a horizontal support, and green-lensed goggles attached to the hood. The gloves and swim fins were yellow. Regular Joe team members such as Clutch and Lady Jaye wore these suits in 5 episodes: ARAH part 3, The Traitor I-II, Eau de Cobra, and Memories of Mara. Generic or unidentified Joes wore them in 4 others: The Gamesmaster, Bazooka Saw a Sea Serpent, Worlds Without End II, and Memories of Mara. In addition, Wet-Suit was mistakenly drawn and/or colored as if wearing a yellow frogman suit in Last Hour to Doomsday, Computer Complications, The Rotten Egg, and Glamour Girls.
Joes wore all-black suits in There's No Place Like Springfield I-II, green ones in Last Hour to Doomsday, and outfits similar to Wet-Suit's in The Rotten Egg. Lady Jaye sometimes had her own swim suit, as seen in Memories of Mara.
Paratroopers
Generic paratroopers (blueshirts?) wore light blue flight suits with a white helmet and straps, and a white parachute pack. Their breath masks were white as well. These uniforms appeared in 2 episodes: Battle for the Train of Gold and Money to Burn.
Pilots
SkyStriker pilots wore green outfits with white belts and other equipment in There's No Place Like Springfield I.
Other generic uniforms
Numerous Joes are seen wearing Grunt's uniform in Cobra Stops the World, Rip Cord's in TROC part 3 and Satellite Down, and Ace's in Computer Complications. Also of note are the trainees in Cobra Quake, who wore a simple white martial arts outfit with belt.

Cobra Characters

Pythona
Pythona was Cobra-La's emissary to Cobra. She infiltrated the Terror Drome to contact Serpentor and later led a Dreadnok attempt to rescue him. She was last seen falling into the Abyss of Oblivion while fighting Jinx. Pythona was bald except for a long, black topknot, wore long earrings, and had reptilian eyes. Her outfit was a purple, skin-tight assemblage of biological tissue and crustacean armor. She also had a black cloak that concealed her appearance. Pythona's fingernails could extend and emit acid, allowing her to tear through any non-electrified barrier. Pythona spoke 13 lines and appeared in parts 1, 2, 3, and 5 of the Movie. Voice provided by Jennifer Darling.
Colonel Slash
Named for the scar on his right cheek, Col. Slash was an investigator working for Cobra. He tracked Shipwreck and Snake-Eyes from a Cobra cube factory to the Snake Club, but he lost them when performer Satin helped them escape. Slash had a slim moustache and wore a grey hat and light brown trench coat over a black shirt and brown pants. He spoke 18 lines in TPOD parts 2 and 3. Probably voiced by Bill Morey.
Mutated Cobra Commander
When Cobra Commander was exposed to Cobra-La's mutation spores, his skin turned yellow-brown and he began turning into a snake. During his transformation he retained the numerous eyes that resulted from an earlier accident in his pre-Cobra years. In this form, though he gradually went insane, he aided the Joes in their assault on Cobra-La's ice dome. The mutated Cobra Commander appeared in parts 4 and 5 of the Movie. Cobra Commander also appeared as a nobleman in part 3 of the Movie.
Cobra masterminds
While it often resorted to kidnapping, Cobra occasionally found scientists and criminals who shared their evil goals.
Other Cobra agents
Cobra scientists
The generic Cobra scientist wore a face mask like that of a Cobra or Cobra Officer, and a white labcoat with Cobra emblems on the pockets. These scientists appeared in 4 episodes: The Gamesmaster, Lasers in the Night, Captives of Cobra I, and Eau de Cobra.
Cobra frogmen
Prior to the introduction of Eels, the Cobra swimsuit was red with white stripes on the sleeves and black swim fins. The oxygen tank and blue-lensed goggles were also red. Cobra frogmen appeared in 2 episodes: ARAH part 2 and Spell of the Siren. Destro also wore one of these outfits in TPOD part 4.
Cobra technician
Some Cobra technicians wore tight blue outfits with red gloves and boots, along with a headset and green visor. These appeared in 2 episodes: Where the Reptiles Roam and Worlds Without End I.
Cobra slavemaster
In Cobra's early days, slaves were kept in line by a slavemaster. He wore dark blue pants with a grey, spiked belt. He had no shirt, and his head was covered with a black hood similar to Cobra Commander's. We see this outfit in 2 episodes: ARAH parts 2 and 5.
Cobra factory worker
"Snakelings" at Cobra's cube production factory wore grey uniforms. The shirt was light grey, with black armbands and gloves, and the pants and vest were dark grey with a large, red Cobra emblem on the chest. There were also a black cap, belt, and boots. Shipwreck and Snake-Eyes used these outfits to hide when they infiltrated the factory. The uniforms appeared in 2 episodes: TPOD parts 2 and 3.
Other Cobra troops

Other Characters

Oktober Guard
The cartoon contained appearances of five members of the Oktober Guard, also called Red Oktober. Col. Brekhov, who led the team, wore an officer's uniform. Daina was the female member and had long, black hair. Horrorshow was the heavyset member with a moustache who acted as a foil for Gung-Ho. These appeared in 3 episodes: The Invaders (in which Daina was pronounced "Dinah"), The Great Alaskan Land Rush, and ASA part 2 ("Diana"), with Horrorshow having an additional appearance in ASA part 3. They were also made into figures in the 1990s. The other two members, Stormavich and Wong, appeared only in The Invaders. In all Brekhov spoke 28 lines, Horrorshow 19, Wong 18 (Frank Welker), Daina 4, and Stormavich just 1. The Oktober Guard figures released from 1991 onward were based on characters from the comic.
US Navy sailors
Members of the Navy usually appeared on the USS Flagg in its featured episodes. They wore blue shirts in the first season and white in the second season. Sailors appeared in 12 episodes: TPOD parts 2, 4, and 5, Battle for the Train of Gold, Cobra's Candidate, The Synthoid Conspiracy II, Excalibur, Memories of Mara, There's No Place Like Springfield I-II, Sink the Montana, and Grey Hairs and Growing Pains.
US Army soldiers
G. I. Joe Headquarters and other military installations were often guarded by MPs. These appeared in at least 7 episodes: ARAH part 1, The Synthoid Conspiracy I-II, Captives of Cobra I, An Eye for an Eye, Cold Slither, and Not a Ghost of a Chance. Soldiers on parade at West Point also appeared in The Viper Is Coming. Other soldiers appeared in ARAH part 4, TROC part 2, Battle for the Train of Gold, and Twenty Questions
US military officers
The world's brightest minds
There were many scientists and other experts who were either captured by Cobra, assisted G. I. Joe, or were impersonated by one team or the other. Among these are:
Help in Cobra territory
Show business
The Joes' families
Other "good guys" and neutral characters
Other "bad guys"
Monsters, ghosts, and other weird stuff

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G. I. Joe Equipment

Prototypes and resemblances
Ground vehicles
Of particular interest are the convoy truck in the opening of TROC part 1, the glacier sleds of TROC part 4, and the ATV used to transport explosive crystals in Captives of Cobra I-II. A green missile-launching jeep appears behind Junkyard in one shot of ASA part 3. The Renegades also had motorcycles in parts 3 and 4 of the Movie.
Aircraft
Seacraft
Noteworthy non-toy water vehicles include Torpedo's submarine in ARAH part 2, an inflatable motorized raft in Cobra Soundwaves, and a kayak in Bazooka Saw a Sea Serpent. When the Joes approach Cobra's hideout in Cobra Stops the World, there are two silhouettes besides the WHALE that are too large to be SHARCs. These unidentified boats may be the troop landing craft seen in TROC part 3.
Stationary weapons
Two different green missile launchers can be seen in the series; they are distinct from 1982's MMS. They appear in ARAH part 1 and ASA part 3. A blue cannon supplements the FLAK and the Whirlwind in The Synthoid Conspiracy I.
Utilities
G. I. Joe satellites appear in ARAH part 2 and Satellite Down. Mountain climbers assist vehicles on rocky terrain in ARAH part 5. There is also a green crane in Haul Down the Heavens, a wrecking droid in Last Hour to Doomsday, and a group of robot subs in Computer Complications.

Cobra Equipment

Prototypes and resemblances
Ground Vehicles
Aircraft
Seacraft
Stationary weapons
Utilities
The more ordinary Cobra vehicles include a mining crane (ARAH part 2), forklifts (TROC part 1, Bazooka Saw a Sea Serpent, Raise the Flagg!), a red pushcart (TPOD part 2), and machines to transport and position the control cubes (TPOD part 3).
Robots
From the beginning, Cobra was building automatons to do its dirty work.

Dreadnok Equipment

3-wheelers
Dreadnoks were first seen riding three-wheeled vehicles, and the 3-wheeler was apparently Zartan's transport of choice. They are seen in the opening sequence of TROC, as well as TROC part 5, Worlds Without End II, and Cobra CLAWs Are Coming to Town.
Motorcycles
Long before there was a Dreadnok Cycle toy, the Dreadnoks drove grey motorcycles in TROC part 5. The motorcycles were blue in Countdown for Zartan, Where the Reptiles Roam, The Rotten Egg, and Second Hand Emotions. They turned purple in ASA parts 1 and 5, The Spy Who Rooked Me, Second Hand Emotions, and part 1 of the Movie. Dreadnok motorcycles often had flames on the sides.
Other vehicles
Dreadnoks drove patrol cars in Worlds Without End I and Flint's Vacation. Zartan also made use of armed bumper cars in TROC part 5.

Other Equipment

Ground vehicles
Aircraft
Seacraft
High-tech and automated equipment

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G. I. Joe Bases

Arctic Environmental Research Base
Beach Head, Iceberg, and others spent some time here near Dr. Windigos' tropodome (Iceberg Goes South).
Pittsburgh Weapons Depot
Hawk and Scarlett led a team of Joes in armor testing here (Second Hand Emotions).
The Slaughterhouse
The Sarge trained his renegades in this conglomeration of airplane, boat, and tank parts surrounded by an obstacle course (part 4 of the Movie).
Other Bases
Most other Joe outposts in the series appeared only as landing strips, collections of vehicles, or portable camps.

Cobra Bases

Cobra Temple
Before the Terror Drome, the most commonly seen enemy headquarters was called the Cobra Temple. It appeared in 10 episodes: TROC parts 1-5, Battle for the Train of Gold, The Funhouse, The Traitor I-II, and Eau de Cobra. It may or may not be the same as Temple Alpha, which was seen in an imagined flashback in There's No Place Like Springfield I.
Cobra temples
Cobra also operated other bases around the world which were referred to as temples or have a similar architecture. They often were shaped like ziggurats or had serpentine architecture. Among these are the original temple (ARAH parts 1-3 and 5), one hidden behind a waterfall (TPOD parts 1, 4, and 5), a desert base with a snake head made of rock (Cobra Soundwaves, The Greenhouse Effect), a training camp (Countdown for Zartan), a snake tower (Cobra Stops the World), a riverside base in India (Jungle Trap), a Cobra/EE headquarters (Red Rocket's Glare), a temple in the Rocky Mountains (Money to Burn), a training camp on Easter Island (Operation Mind Menace), a South American temple (The Funhouse), two abandoned outposts (The Pit of Vipers, Cold Slither), and the Coil facility (Into Your Tent I Will Silently Creep).
Enterprise Tower
After EE's twin towers in Enterprise City revealed themselves to be a disguised rocket in TPOD part 5, Extensive Enterprises occupied the tallest building in the world, possibly the Sears Tower in Chicago, but generally agreed to be located in New York. The building appeared in 8 episodes: Red Rocket's Glare, Money to Burn, The Greenhouse Effect, The Viper Is Coming, The Wrong Stuff, The Invaders, Cold Slither, and The Great Alaskan Land Rush. A different skyscraper was called Cobra Headquarters in Spell of the Siren.
Bayou World Park
This base was essentially an armed amusement park that served as a hideout for Zartan and his Dreadnoks in TROC part 5.
Cobra-La Ice Dome
This ice dome in the Himalayas gave shelter to Cobra-La for thousands of years as they plotted to retake the earth from humans. It was surrounded by a grove of spore-launching fungusoids and had an entrance guarded by carnal trees (parts 3 and 5 of the Movie).
Ocean bases
Cobra had an affinity for undersea headquarters. These typically looked like domed cities, as in TPOD part 1, Spell of the Siren, and Flint's Vacation. Others appeared in Memories of Mara and The Pit of Vipers. A similar concept was a domed base on the ocean surface in Cobra Stops the World.
Island bases
Before Cobra Island, there was a ringed island base (The Synthoid Conspiracy II), a headquarters called Snake Island (Lasers in the Night), and a dinosaur island base (Primordial Plot).
Research facilities
Cobra developed and tested its secrets in places like Dr. Lucifer's castle (Cobra's Creatures), a base near the Aurora Borealis (Haul Down the Heavens), a South American jungle base (Red Rocket's Glare), a Carpathian castle (The Phantom Brigade), a Texas computer station (Where the Reptiles Roam), a hideout in the Mojave Desert (Captives of Cobra I), another in Japan (Cobra Quake), yet another in Madagascar (Eau de Cobra), an Arabian weapons range (Hearts and Cannons), a Himalayan headquarters and a space station (The Wrong Stuff), Dr. Mindbender's personal lab (My Brother's Keeper), a factory-like building near Pittsburgh (Second Hand Emotions), and an abandoned bioengineering lab (In the Presence of Mine Enemies)
Special-purpose locations
Cobra also built the computer facility Watchdog (The Pit of Vipers), ran the Cobra Elite Corps Academy (The Rotten Egg), stored Serpentor's treasures in an imperial archive (My Favorite Things), and operated a martial arts building in Manila (Ninja Holiday).
Other bases
A Cobra base that looks much like Joe Headquarters appears in the ARAH opening sequence. Other bases are seen in Operation Mind Menace, The Gamesmaster, The Viper Is Coming, Excalibur, An Eye for an Eye, and Once Upon a Joe. Some bases' exteriors were never shown or were hidden underground or inside mountains, as in Twenty Questions and Lasers in the Night.

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